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  • 4.3.x_changelogs

4.3.x_changelogs · Changes

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moved changelogs to their own folder authored Mar 27, 2024 by Lxlp's avatar Lxlp
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4.3.2
=====
Bug Fixes / Other
-----------------
- Fixed more issues with mob damage on 1.8
- Fixed several skill triggers not working on 1.8
- Fixed damage modifiers not working on 1.8
- Fixed several other issues on 1.8
- Fixed "unknown target reason" console error when using threat table
4.3.1
=====
Bug Fixes / Other
-----------------
- Fixed Cast, CastInstead condition actions not working
- Fixed mob damage in 1.8
- Fixed **/mm item import** command only allowing one item per file
- Fixed some console errors
- Fixed some issues with buffs failing to be tracked
4.3.0
=====
Commands
--------
- Mobs at 100% HP will now fully update on /reload with any changes
- Added -t flag for **mob spawn** command to spawn at target block
- Added -s flag to **item give** command to give silently
- Added **/spawnmob** command alias for **/mm m spawn**
- Spawn command can now accept vanilla mob types to spawn
- Re-added the Timings command
- Fixed lots of tab completion issues
### Import Items
- Added **/mm item import <itemName> \[fileName\]** command to
import your held item for use with MythicMobs
- file name defaults to <itemName>.yml
Mobs
----
### General
- Mobs at 100% HP will now fully update on /reload with any changes
- Added "Rider" option, works like Mount
- Mount, Rider, and mobs summoned with skills are now registered as
"children" of the summoner for use with other conditions/mechanics.
- Added **Options.PassthroughDamage: true** which causes all damage
taken to be redirected to the mob's parent, if they exist.
### Shulkers
- Added Options.Color to Shulkers
Mechanics
---------
### NEW: Buff
- Meta and Buff mechanic
- Places a "buff" on the target for a duration.
- Options:
- buffName
- Charges
- Duration
- interval
- onStartSkill
- onTickSkill
- onEndSkill
The Buff mechanic and all buff-type mechanics that inherit from it will
be greatly updated with more functionality in a future update.
### NEW: Feed
- Feeds the target player
- feed{amount=\#;saturation=\#;overfeed=\[true/false\]}
### NEW: Orbital
- Meta and Buff mechanic
- Can use any options from the Buff mechanic
- Creates a projectile that "orbits" the target entity or location
- The "origin" is at the point of orbit
### NEW: Look
- Causes the mob to look at the target
- look{headOnly=\[boolean\];immediately=\[boolean\]}
### NEW: ParticleOrbital
### NEW: SetSpeed
### NEW: Undisguise
- Undisguises the caster if they have a disguise
- \- undisguise{}
### AtomEffect
- No longer requires EffectLib
### Disguise
- The Disguise skill can now use **all options** that are available to
regular disguises when configuring a mob.
For example, this config:
Disguise:
Type: PLAYER
Player: RickyLing
Skin: jaylawl
...can now also be used in a skill like this:
1. disguise{type=PLAYER;player=RickyLing;skin=jaylawl}
### Missile
- Added **forwardOffset**, **sideOffset** options
### ModifyProjectile
- Added **action** option to modifyProjectile skill, with actions
SET,MULTIPLY
- Fixed several bugs involving this mechanic
### Particle Effects
- Added forwardOffset, sideOffset
- Works for Particle and ParticleLine effects
- ParticleLine now obeys UseEyeLocation option
### Prison
- Added **materialData** option
### Shoot
- Added **gravity=false** option to Shoot mechanic
Conditions
----------
### General
- Fixed many issues with conditions not working in the "- condition
variable" format
### NEW: fieldOfView
- \- fieldofview{angle=\#;rotation=\#}
- True if the target is in the mob's field of vision
- Angle is the angle of the field of view
- Rotation can rotate the field of vision by \# degrees clock-wise
### NEW: hasParent
- \- hasparent
- Returns true if the mob has a registered parent that is currently
alive
- Returns false if the parent has died or has despawned
Targeters
---------
### NEW: @Children
- Targets any living "children" summoned by the player or mob
### NEW: @Forward
- Targets in front of the caster
Spawners
--------
- Optimized spawners heavily, improving CPU usage by up to 90% in some
cases
- "Level" now allows ranges in the format "1to5" etc
- Fixed **Despawn: false** mobs duplicating on reload
- Fixed radius not using the X-axis
- Fixed various other spawner issues
Custom AI
---------
### New Goals
- fleeWolves
- goToParent
- panic
- randomFly
API
---
- Fixed custom targeters registered through the API
Compatibility
-------------
### Disguises
- Added **babypolarbear** disguise
- Block and Item disguises can now accept the names of Mythic items
- Any remaining Disguise options have all been moved to be under the
Disguise block as appropriate
### Holograms
- Added mob option **Nameplate.Enabled: true** to force-use custom
nameplates
Bug Fixes / Other
-----------------
- Fixed several console errors in 1.8
- Fixed the plugin not loading if certain commands failed to load on
startup
- Fixed a few minor command bugs
- Fixed players not being able to use @TargetLocation on 1.12+
- Fixed OffGCD and Level conditions not working for players
- Fixed /mm egg give command not being usable in console
- Fixed a few issues with timings
- Fixed custom AI goal "goToLocation" on 1.12
- Fixed issues with Mythic TNT
- Fixed NPE in Biome condition
- Fixed modifyProjectile mechanic affecting other projectiles
- Fixed cancelled events working for damage triggers
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