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Stats · Changes

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changed layout of built in stats breakdown authored Oct 08, 2023 by Lxlp's avatar Lxlp
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Stats.md
View page @ 5fe14f30
...@@ -83,7 +83,7 @@ EXAMPLE_STAT: ...@@ -83,7 +83,7 @@ EXAMPLE_STAT:
Additive: '+<value> Speed' Additive: '+<value> Speed'
Multiply: '+<value>% Speed' Multiply: '+<value>% Speed'
Compound: 'x<value>% Speed' Compound: 'x<value>% Speed'
Static: `Force <value> <display>` Static: 'Force <value> <display>'
Rounding: 2 Rounding: 2
``` ```
...@@ -172,6 +172,10 @@ This is a detailed breakdown of the built-in stats provided by MythicMobs. For c ...@@ -172,6 +172,10 @@ This is a detailed breakdown of the built-in stats provided by MythicMobs. For c
#### `DODGE_NEGATION` #### `DODGE_NEGATION`
Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance). Chance for an attack to land damage. Reduces opponent's [DODGE_CHANCE](#dodge_chance).
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Accuracy' instead of 'Dodge Negation' As shown below, the displayed name and lore elements of a stat can be customized, such as 'Accuracy' instead of 'Dodge Negation'
<details><summary>Configuration</summary>
<br>
```yml ```yml
DODGE_NEGATION: DODGE_NEGATION:
Enabled: false Enabled: false
...@@ -183,8 +187,15 @@ DODGE_NEGATION: ...@@ -183,8 +187,15 @@ DODGE_NEGATION:
Compound: 'x<value> Accuracy' Compound: 'x<value> Accuracy'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `ATTACK_DAMAGE` #### `ATTACK_DAMAGE`
Base Damage Output Base Damage Output
<details><summary>Configuration</summary>
<br>
```yml ```yml
ATTACK_DAMAGE: ATTACK_DAMAGE:
Enabled: true Enabled: true
...@@ -196,8 +207,15 @@ ATTACK_DAMAGE: ...@@ -196,8 +207,15 @@ ATTACK_DAMAGE:
Compound: 'x<value> Damage' Compound: 'x<value> Damage'
BaseValue: 1 BaseValue: 1
``` ```
</details>
##
#### `ATTACK_SPEED` #### `ATTACK_SPEED`
Attack cooldown frequency. Typically only used for Players. Attack cooldown frequency. Typically only used for Players.
<details><summary>Configuration</summary>
<br>
```yml ```yml
ATTACK_SPEED: ATTACK_SPEED:
Enabled: true Enabled: true
...@@ -209,8 +227,15 @@ ATTACK_SPEED: ...@@ -209,8 +227,15 @@ ATTACK_SPEED:
Compound: 'x<value> Attack Speed' Compound: 'x<value> Attack Speed'
BaseValue: 4.0 BaseValue: 4.0
``` ```
</details>
##
#### `BONUS_DAMAGE` #### `BONUS_DAMAGE`
Additional Modifier for dealing extra damage Additional Modifier for dealing extra damage
<details><summary>Configuration</summary>
<br>
```yml ```yml
BONUS_DAMAGE: BONUS_DAMAGE:
Enabled: false Enabled: false
...@@ -222,8 +247,15 @@ BONUS_DAMAGE: ...@@ -222,8 +247,15 @@ BONUS_DAMAGE:
Compound: 'x<value> Bonus Damage' Compound: 'x<value> Bonus Damage'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `CRITICAL_STRIKE_CHANCE` #### `CRITICAL_STRIKE_CHANCE`
Chance to land a Critical Strike (Chance-based Crit) Chance to land a Critical Strike (Chance-based Crit)
<details><summary>Configuration</summary>
<br>
```yml ```yml
CRITICAL_STRIKE_CHANCE: CRITICAL_STRIKE_CHANCE:
Enabled: false Enabled: false
...@@ -238,8 +270,15 @@ CRITICAL_STRIKE_CHANCE: ...@@ -238,8 +270,15 @@ CRITICAL_STRIKE_CHANCE:
Skills: Skills:
- particles{p=crit;a=50;hS=1;y=1;s=1} @trigger - particles{p=crit;a=50;hS=1;y=1;s=1} @trigger
``` ```
</details>
##
#### `CRITICAL_STRIKE_DAMAGE` #### `CRITICAL_STRIKE_DAMAGE`
Damage dealt via Critical Strike Damage dealt via Critical Strike
<details><summary>Configuration</summary>
<br>
```yml ```yml
CRITICAL_STRIKE_DAMAGE: CRITICAL_STRIKE_DAMAGE:
Enabled: false Enabled: false
...@@ -251,8 +290,15 @@ CRITICAL_STRIKE_DAMAGE: ...@@ -251,8 +290,15 @@ CRITICAL_STRIKE_DAMAGE:
Compound: 'x<value> Critical Damage' Compound: 'x<value> Critical Damage'
BaseValue: 1 BaseValue: 1
``` ```
</details>
##
#### `CRITICAL_STRIKE_RESILIENCE` #### `CRITICAL_STRIKE_RESILIENCE`
Resistance to Critical Strike Resistance to Critical Strike
<details><summary>Configuration</summary>
<br>
```yml ```yml
CRITICAL_STRIKE_RESILIENCE: CRITICAL_STRIKE_RESILIENCE:
Enabled: false Enabled: false
...@@ -264,8 +310,15 @@ CRITICAL_STRIKE_RESILIENCE: ...@@ -264,8 +310,15 @@ CRITICAL_STRIKE_RESILIENCE:
Compound: 'x<value> Resilience' Compound: 'x<value> Resilience'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `DAMAGE_REDUCTION` #### `DAMAGE_REDUCTION`
Generic damage reduction Generic damage reduction
<details><summary>Configuration</summary>
<br>
```yml ```yml
DAMAGE_REDUCTION: DAMAGE_REDUCTION:
Enabled: false Enabled: false
...@@ -277,8 +330,15 @@ DAMAGE_REDUCTION: ...@@ -277,8 +330,15 @@ DAMAGE_REDUCTION:
Compound: 'x<value> Damage Reduction' Compound: 'x<value> Damage Reduction'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `DEFENSE` #### `DEFENSE`
Defense Defense
<details><summary>Configuration</summary>
<br>
```yml ```yml
DEFENSE: DEFENSE:
Enabled: false Enabled: false
...@@ -290,8 +350,15 @@ DEFENSE: ...@@ -290,8 +350,15 @@ DEFENSE:
Compound: 'x<value> Defense' Compound: 'x<value> Defense'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `DODGE_CHANCE` #### `DODGE_CHANCE`
Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy). Chance for an attack to fail when attempting to damage. Reduces opponent's [ACCURACY](#accuracy).
<details><summary>Configuration</summary>
<br>
```yml ```yml
DODGE_CHANCE: DODGE_CHANCE:
Enabled: false Enabled: false
...@@ -304,8 +371,15 @@ DODGE_CHANCE: ...@@ -304,8 +371,15 @@ DODGE_CHANCE:
BaseValue: 0 BaseValue: 0
Skills: [] Skills: []
``` ```
</details>
##
#### `HEALTH` #### `HEALTH`
Health values Health values
<details><summary>Configuration</summary>
<br>
```yml ```yml
HEALTH: HEALTH:
Enabled: false Enabled: false
...@@ -318,8 +392,15 @@ HEALTH: ...@@ -318,8 +392,15 @@ HEALTH:
BaseValue: 20 BaseValue: 20
MinValue: 1 MinValue: 1
``` ```
</details>
##
#### `HEALTH_REGENERATION` #### `HEALTH_REGENERATION`
Rate of Health Regeneration Rate of Health Regeneration
<details><summary>Configuration</summary>
<br>
```yml ```yml
HEALTH_REGENERATION: HEALTH_REGENERATION:
Enabled: false Enabled: false
...@@ -334,8 +415,15 @@ HEALTH_REGENERATION: ...@@ -334,8 +415,15 @@ HEALTH_REGENERATION:
MinValue: 0 MinValue: 0
Frequency: 60 Frequency: 60
``` ```
</details>
##
#### `LIFESTEAL_CHANCE` #### `LIFESTEAL_CHANCE`
Chance for damage dealt to heal the attacker Chance for damage dealt to heal the attacker
<details><summary>Configuration</summary>
<br>
```yml ```yml
LIFESTEAL_CHANCE: LIFESTEAL_CHANCE:
Enabled: false Enabled: false
...@@ -347,8 +435,15 @@ LIFESTEAL_CHANCE: ...@@ -347,8 +435,15 @@ LIFESTEAL_CHANCE:
Compound: 'x<value> Lifesteal Chance' Compound: 'x<value> Lifesteal Chance'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `LIFESTEAL_POWER` #### `LIFESTEAL_POWER`
How much healing LifeSteal does. How much healing LifeSteal does.
<details><summary>Configuration</summary>
<br>
```yml ```yml
LIFESTEAL_POWER: LIFESTEAL_POWER:
Enabled: true Enabled: true
...@@ -360,8 +455,15 @@ LIFESTEAL_POWER: ...@@ -360,8 +455,15 @@ LIFESTEAL_POWER:
Compound: 'x<value> Lifesteal Power' Compound: 'x<value> Lifesteal Power'
BaseValue: 0.1 BaseValue: 0.1
``` ```
</details>
##
#### `MOVEMENT_SPEED` #### `MOVEMENT_SPEED`
Movement Speed. Movement Speed.
<details><summary>Configuration</summary>
<br>
```yml ```yml
MOVEMENT_SPEED: MOVEMENT_SPEED:
Enabled: false Enabled: false
...@@ -375,8 +477,15 @@ MOVEMENT_SPEED: ...@@ -375,8 +477,15 @@ MOVEMENT_SPEED:
- SPEED - SPEED
Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))' Formula: '0.2 + (0.2 / (1 + e^(-0.005 * (SPD - 1000))))'
``` ```
</details>
##
#### `PARRY_CHANCE` #### `PARRY_CHANCE`
Chance to mitigate and reflect damage from sources that melee you from the front. Chance to mitigate and reflect damage from sources that melee you from the front.
<details><summary>Configuration</summary>
<br>
```yml ```yml
PARRY_CHANCE: PARRY_CHANCE:
Enabled: false Enabled: false
...@@ -398,8 +507,15 @@ PARRY_CHANCE: ...@@ -398,8 +507,15 @@ PARRY_CHANCE:
- NETHERITE_SWORD - NETHERITE_SWORD
Skills: [] Skills: []
``` ```
</details>
##
#### `PARRY_COUNTERATTACK` #### `PARRY_COUNTERATTACK`
How much damage is returned to the opponent when parrying. How much damage is returned to the opponent when parrying.
<details><summary>Configuration</summary>
<br>
```yml ```yml
PARRY_COUNTERATTACK: PARRY_COUNTERATTACK:
Enabled: false Enabled: false
...@@ -411,9 +527,16 @@ PARRY_COUNTERATTACK: ...@@ -411,9 +527,16 @@ PARRY_COUNTERATTACK:
Multiply: '+<value> Parry Counterattack' Multiply: '+<value> Parry Counterattack'
Compound: 'x<value> Parry Counterattack' Compound: 'x<value> Parry Counterattack'
``` ```
</details>
##
#### `PARRY_NEGATION` #### `PARRY_NEGATION`
Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent. Affects and lowers the [PARRY_CHANCE](#parry_chance) of the opponent.
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Expertise' instead of 'Parry Negation' As shown below, the displayed name and lore elements of a stat can be customized, such as 'Expertise' instead of 'Parry Negation'
<details><summary>Configuration</summary>
<br>
```yml ```yml
PARRY_NEGATION: PARRY_NEGATION:
Enabled: false Enabled: false
...@@ -425,8 +548,15 @@ PARRY_NEGATION: ...@@ -425,8 +548,15 @@ PARRY_NEGATION:
Compound: 'x<value> Expertise' Compound: 'x<value> Expertise'
BaseValue: 0 BaseValue: 0
``` ```
</details>
##
#### `PARRY_POWER` #### `PARRY_POWER`
How much damage is mitigated by Parry. How much damage is mitigated by Parry.
<details><summary>Configuration</summary>
<br>
```yml ```yml
PARRY_POWER: PARRY_POWER:
Enabled: false Enabled: false
...@@ -439,6 +569,9 @@ PARRY_POWER: ...@@ -439,6 +569,9 @@ PARRY_POWER:
Compound: 'x<value> Parry Power' Compound: 'x<value> Parry Power'
``` ```
</details>
##
# Implementations with Configurations # Implementations with Configurations
It's important to be aware that players get all of their base stat values from the `stats.yml` file, while mobs get only some of their base values from the `stats.yml` file: if another value is specified as one of their stats, that is applied. It's important to be aware that players get all of their base stat values from the `stats.yml` file, while mobs get only some of their base values from the `stats.yml` file: if another value is specified as one of their stats, that is applied.
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