Description
Executes the skill when the mob dies.
If the server is a Paper one, it is possible to cancel the death event as long as the cancelevent mechanic is synched. The health that the mob has after this is based on what is specified in the ReviveHealth
Option.
The associated @trigger is the entity that killed the caster
Implementations
Examples
EXAMPLE_MOB:
Type: CHICKEN
Skills:
# sends a message to all the players in the world
# when the mob dies
- message{m=DEATH} @World ~onDeath
ImmortalCow:
Type: COW
Display: '&eImmortal Cow'
Health: 20
Options:
ReviveHealth: -1
Skills:
- skill{s=[
- cancelevent
- particle{p=HEART;hs=0.5;vs=0.5;y=1.5}
- speak{m=Call an ambulance, but not for me!}
];sync=true} @self ~onDeath