... | @@ -102,7 +102,7 @@ These placeholders will return whatever attribute of the caster that is called. |
... | @@ -102,7 +102,7 @@ These placeholders will return whatever attribute of the caster that is called. |
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| <caster.skill.\[skill_name\].cooldown> | Returns the current cooldown of the give skill as a float number |
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| <caster.skill.\[skill_name\].cooldown> | Returns the current cooldown of the give skill as a float number |
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| <caster.raytrace.#> | Returns the name of the block being looked at by the caster if within # range, if # is specified. If only <caster.raytrace> is used, then the range defaults to `4.5`. If no block is found, `AIR` is returned.|
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| <caster.raytrace.#> | Returns the name of the block being looked at by the caster if within # range, if # is specified. If only <caster.raytrace> is used, then the range defaults to `4.5`. If no block is found, `AIR` is returned.|
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| <caster.children.size> | Returns the number of children this entity has |
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| <caster.children.size> | Returns the number of children this entity has |
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| <caster.attack_cooldown> | Returns the attack cooldown of the player's equipped item |
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| <caster.attack_cooldown> | Returns the attack cooldown of the player's equipped item. The value will be a float between 0 (maximum cooldown for the item) and 1 (no cooldown) |
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## Variable Placeholders
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## Variable Placeholders
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These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
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These placeholders will return whatever variable has been called. For instance <caster.var.\[name\]> will return the value of the caster's \[name\] variable.
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