Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 145
    • Issues 145
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Skills
  • Metaskills

Metaskills · Changes

Page history
added skill parameters reserved names authored Apr 06, 2025 by Lxlp's avatar Lxlp
Show whitespace changes
Inline Side-by-side
Showing with 37 additions and 0 deletions
+37 -0
  • Skills/Metaskills.md Skills/Metaskills.md +37 -0
  • No files found.
Skills/Metaskills.md
View page @ 339e258a
...@@ -460,6 +460,43 @@ Mob1: ...@@ -460,6 +460,43 @@ Mob1:
In the example above, the skill will still deal 20 damage to the target, we've just made the skill generic so that we can change the damage however we please on any mob. In the example above, the skill will still deal 20 damage to the target, we've just made the skill generic so that we can change the damage however we please on any mob.
The "skill parameter" system will pass __any__ options from the **skill/metaskill** mechanic (except options that are specific to it) down the skill tree where you can reference them later. If a later skill passes the same parameter, it will overwrite it. These can be used anywhere placeholders are supported. The "skill parameter" system will pass __any__ options from the **skill/metaskill** mechanic (except options that are specific to it) down the skill tree where you can reference them later. If a later skill passes the same parameter, it will overwrite it. These can be used anywhere placeholders are supported.
> Skill Parameters can be used from the [skill](/Skills/Mechanics/skill) and [variableskill](/Skills/Mechanics/variableskill) mechanics
## Reserved Parameter Names
The following names, in any casing, *cannot* be used as a skill parameter
- `skill`
- `s`
- `meta`
- `m`
- `mechanics`
- `cooldown`
- `cd`
- `delay`
- `repeat`
- `targetinterval`
- `targeti`
- `repeatinterval`
- `repeati`
- `power`
- `powersplitbetweentargets`
- `powersplit`
- `splitpower`
- `forcesync`
- `sync`
- `targetisorigin`
- `sourceisorigin`
- `castfromorigin`
- `fromorigin`
- `fo`
- `origin`
- `branch`
- `fork`
- `snapshotcasterstats`
- `snapshotstats`
- `scs`
- `snapshottriggerstats`
- `sts`
- `targetcreative`
<!-- GENERIC --> <!-- GENERIC -->
[Skills]: /Skills/Skills [Skills]: /Skills/Skills
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
Mythic Add-ons
Compatible Plugins
API Information
Config Files

Guides
  • Troubleshooting
  • FAQ / Common Issues
  • Examples
Packs

MythicScribe MythicScribe - VSCode Extension

Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine

Skills
  • Mechanics
    • Mechanics by Tag
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables

Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework

Drops & DropTables
  • Drops
  • DropTables
  • FancyDrops

Spawning
  • Spawners
  • Random Spawns

Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats

Other
  • Particles Types
  • Audience
  • Equipment Slots
  • Pins
Technical
  • Math
  • Item Matcher
  • Operations
    • Attribute Operations
    • Stats Modifiers
  • SkillTree
  • Advanced User Guides and Techniques