|  |  | ## Description | 
|  |  | Sets if the target of the mechanic should have a collidable hitbox or not. | 
|  |  | <br>The result is equivalent to the [Collidable](/Mobs/Options#collidable) Option. | 
|  |  |  | 
|  |  |  | 
|  |  | ## Attributes | 
|  |  | | Attribute | Aliases   | Description                                                          | Default | | 
|  |  | |-----------|-----------|----------------------------------------------------------------------|---------| | 
|  |  | | collidable | state, value, c | Sets if the mob is collidable or not                          | false   | | 
|  |  |  | 
|  |  |  | 
|  |  | ## Examples | 
|  |  | In this example, the mob will permanently become not collidable once it receives a source of damage. | 
|  |  | ```yaml | 
|  |  | ExampleMob: | 
|  |  | Type: ZOMBIE | 
|  |  | Skills: | 
|  |  | - setcollidable{c=false} @self ~onDamaged | 
|  |  | ``` | 
|  |  | ## | 
|  |  | In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable. | 
|  |  | ```yaml | 
|  |  | ExampleMob: | 
|  |  | Type: ZOMBIE | 
|  |  | Skills: | 
|  |  | - aura{d=100;rd=true;ms=1; | 
|  |  | onStart=[ | 
|  |  | - setcollidable{c=false} @self | 
|  |  | ]; | 
|  |  | onEnd=[ | 
|  |  | - setcollidable{c=true} @self | 
|  |  | ]} @self ~onDamaged | 
|  |  | ``` | 
|  |  | \ No newline at end of file |