|  |  |  | ## Description | 
|  |  |  | Applies an aura to the target that triggers a skill when they shoot with a bow. Can use any [aura] attribute | 
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|  |  |  | | [Implemented Placeholders]     | | 
|  |  |  | |--------------------------------| | 
|  |  |  | | `<skill.var.bow-tension>`      | | 
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|  |  |  | ## Attributes | 
|  |  |  | | Attribute | Aliases   | Description                                                          | Default | | 
|  |  |  | |-----------|-----------|----------------------------------------------------------------------|---------| | 
|  |  |  | | onShootSkill | onshoot, osh, onbowshoot, onbowshootskill | Skill to execute when the entity shoots |<!--type:Metaskill-->| | 
|  |  |  | | cancelEvent | cE      | Whether or not to cancel the event that triggered the aura           | false   | | 
|  |  |  | | forceaspower | fap    | Whether to pass the force of the bow as the skill's power            | true    | | 
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|  |  |  | > This mechanic inherits every attribute of the [aura] mechanic | 
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|  |  |  | ## Examples | 
|  |  |  | ```yaml | 
|  |  |  | Skills: | 
|  |  |  | - onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self | 
|  |  |  | ``` | 
|  |  |  | In this example, the caster's next 5 bow shots will shoot fireballs | 
|  |  |  | instead of arrows. | 
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|  |  |  | ## Aliases | 
|  |  |  | - [x] onbowshoot | 
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|  |  |  | <!-- LINKS --> | 
|  |  |  | [aura]: /skills/mechanics/aura | 
|  |  |  | [Implemented Placeholders]: /Skills/Placeholders#variable-placeholders | 
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|  |  |  | <!--TAGS--> | 
|  |  |  | <!--tag:Meta-Mechanic:Aura--> |