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Mechanics · Changes

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added faulty universal attribute, changed layout and added TOC authored Feb 28, 2024 by Lxlp's avatar Lxlp
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Skills/Mechanics.md
View page @ 5fe428fe
Skill Mechanics
===============
Skill Mechanics (or base skills) are simple skills that are built into
MythicMobs. You can call these basic skills by themselves in your mob's
Skill List, or you can create your own meta-skill by combining these
......@@ -10,6 +7,10 @@ Some Mechanics are able to target Entities, Locations, or both! Some
don't target anything. You control what your skill targets using a
[Targeter][].
[[_TOC_]]
# Additional Mechanics
Links to mechanics added by addon plugins. Any mechanics from these links will not work without that plugin installed.
......@@ -19,11 +20,10 @@ Links to mechanics added by addon plugins. Any mechanics from these links will n
- [Mythic Enchantments](https://git.mythiccraft.io/mythiccraft/mythicenchants/-/wikis/Skills/Mechanics)
- [MCPets](https://mcpets.gitbook.io/mcpets/tutorials/mythicmobs-features#mechanics)
# Mechanics
# Mechanics
These skills usually target entities (players or other mobs), but some
are able to target locations as well.
| Mechanic | Description |
|---------------------------|------------------------------------------------------------------------------------------|
| [ActivateSpawner][] | Activates a MythicMobs spawner at the targeted location |
......@@ -202,16 +202,16 @@ are able to target locations as well.
| [Weather][] | Modifies the weather in the target world |
| [WolfSit][] | Forces a targeted wolf to sit. |
Effect Mechanics
----------------
## Effect Mechanics
Effects are mechanics that add special effects to your skills. They have
their own page!
[View the list of Effect Mechanics by clicking here][]
Advanced/Meta Mechanics
-----------------------
## Meta Mechanics
These skill mechanics have special advanced functions, and most are used
to call other skills. If you specify a target, all other skills called
......@@ -266,8 +266,8 @@ by these will "inherit" the targets (if applicable).
| [VariableUnset][] | Unsets the variable |
| [VariableSubtract][] | Subtracts an amount from a numeric variable |
Universal Attributes
--------------------
# Universal Attributes
The following attributes are applicable to all mechanics.
......@@ -281,12 +281,13 @@ The following attributes are applicable to all mechanics.
| origin **[PREMIUM]** ||Change the origin to whatever targeter is supplied. `origin=@Forward{f=10}` | |
| forcesync | sync | Forces the execution type to be SYNC | false |
| power | | [Power](/mobs/Power) multiplier | 1 |
| fromorigin | fo | Whether to cast the mechanic from origin | false |
| fromorigin | fo, sourceisorigin, castfromorigin | Whether to cast the mechanic from origin | false |
| targetisorigin | | Whether to set the target of the mechanic to be the origin | false |
| targetcreative | | Whether to target creative players | false |
| splitPower | powersplit | Whether to split the power between targets | false |
| splitPower| powersplit, powersplitbetweentargets | Whether to split the power between targets| false |
| faulty | | Whether the mechanic should use the old vector formula | true |
### Examples
# Examples
```yaml
ExampleMob:
Type: ZOMBIE
......
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