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## Description
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Damages the target entity for a percentage of the mob's damage.
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Inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic.
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| multiplier | m | The percentage of damage to deal | 1 |
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| useAttribute | attribute, attr | Whether the damage should use the real entity's attack attribute, instead of its raw base damage | false |
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> This mechanic inherits every attribute of the [Damage](/skills/mechanics/damage) mechanic
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>> The `amout` attribute is ignored
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## Examples
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This example will make the mob deal 150% of its original damage to its
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target when its being attacked. In this case it would deal 15 damage,
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since the mob's base-damage is 10.
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```yaml
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AMob:
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Type: HUSK
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Damage: 10
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Skills:
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- basedamage{m=1.5} @target ~onDamaged
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```
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## Aliases
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- [x] bd
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- [x] weaponDamage
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- [x] wd
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<!--TAGS-->
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<!--tag:Damage--> |
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\ No newline at end of file |