|
|
|
Audience attributes can be used to display an effect only to a specific group of players, rather than the entire server, by using the `audience=<audience type>` attribute in a mechanic that supports audiences and specifying an audience type to use. This can be useful in preventing too many particles from being displayed to everyone unnecessarily, and can reduce client-side lag to some extent.
|
|
|
|
|
|
|
|
The audience types are:
|
|
|
|
- `self`/`caster`: the caster of the mechanic
|
|
|
|
- `nonSelfWorld`/`nonSelf`: every player in the world other than the caster of the mechanic
|
|
|
|
- `target`: the target of the mechanic
|
|
|
|
- `world`: every player in the world
|
|
|
|
- `nearby`: every nearby player
|
|
|
|
- `tracked`: every player who's clients can render the caster
|
|
|
|
- `@Targeter`: every player that the targeter targets
|
|
|
|
|
|
|
|
> The default value is `nearby`
|
|
|
|
|
|
|
|
Of particular relevance is the `audience=@Targeter` attribute, that allows any entity targeter to be used as the audience of the effect
|
|
|
|
```yaml
|
|
|
|
Skills:
|
|
|
|
- effect:particles{particle=reddust;y=2;audience=@Owner} @self
|
|
|
|
``` |
|
|
|
\ No newline at end of file |