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Templates · Changes

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"Overriden"s corrected to Overridden authored Oct 17, 2024 by Brickgard's avatar Brickgard
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Mobs/Templates.md
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......@@ -131,9 +131,9 @@ But what about elements that are present on both the mob and its template?
## Shared Elements
When both the Mob and its Template share some elements, one of the following three things happens:
* The element of the template is overridden by the one in the Mob. (**Overriden**)
* The element of the template is overridden by the one in the Mob. (**Overridden**)
* Example: both `MonsterFaction_Base` and `ZombieBrute` have a `PROJECTILE` DamageModifier, so the one in `ZombieBrute` overrides the one in the Template, and is the one that is ultimately applied
* The element of the Template is added alongside the one of the Mob. (**Partially Overriden**)
* The element of the Template is added alongside the one of the Mob. (**Partially Overridden**)
* Example: Since the Mob has no `Faction` element, it will inherit the one in the Template, ultimately being considered as part of the `Monsters` faction
* Example: both `MonsterFaction_Base` and `ZombieBrute` have a DamageModifiers element, with the Template's having `PROJECTILE` and `ENTITY_ATTACK`, while the Mob has only `PROJECTILE`. Since no `ENTITY_ATTACK` DamageModifier is specified in the Mob, the Template's gets inherited, so in the end the `ZombieBrute` mob will take 75% of the damage it would normally take from the `ENTITY_ATTACK` damage source, despite not having that DamageModifier itself
* The elements of the Mob and of the Template are applied simultaneously, if the elements are part of a list. (**Merged**)
......@@ -145,26 +145,26 @@ To make this more understandable, the following is a list of all of the elements
| **Element** *(in the Template)* | **How it is inherited** *(if the Mob has it too)* |
|---------------------------------------|----------------------------------------------------------------|
| Type | Overriden |
| Display | Overriden |
| Health | Overriden |
| Damage | Overriden |
| Armor | Overriden |
| Bossbar | Overriden |
| Faction | Overriden |
| Mount | Overriden |
| Options | Partially Overriden (only the shared options are overriden) |
| Modules | Partially Overriden (only the shared modules are overriden) |
| Type | Overridden |
| Display | Overridden |
| Health | Overridden |
| Damage | Overridden |
| Armor | Overridden |
| Bossbar | Overridden |
| Faction | Overridden |
| Mount | Overridden |
| Options | Partially Overridden (only the shared options are overridden) |
| Modules | Partially Overridden (only the shared modules are overridden) |
| AIGoalSelectors | Merged* |
| AITargetSelectors | Merged* |
| Drops | Merged |
| DamageModifiers | Partially Overriden (only the shared modifiers are overriden) |
| Equipment | Partially Overriden (only equipment with the same slot is overriden)|
| DamageModifiers | Partially Overridden (only the shared modifiers are overridden)|
| Equipment | Partially Overridden (only equipment with the same slot is overridden)|
| KillMessages | Merged |
| LevelModifiers | Partially Overriden (only the shared modifiers are overriden) |
| Disguise | Overriden |
| LevelModifiers | Partially Overridden (only the shared modifiers are overridden)|
| Disguise | Overridden |
| Skills | Merged |
| Trades | Partially Overriden (only trades with the same number are overriden)|
| Trades | Partially Overridden (only trades with the same number are overridden)|
\* A special note must be made regarding the behavior of the AIGoalsSelector and the AITargetSelectors elements, as only stating that they are "merged" is a bit reductive. The selector of the Mob are, in fact, added to the end of the Template's. So, for instance, if the Template has a `clear`,`meleeattack` AIGoals and the Mob has a `randomstroll` one, the final mob will effectively have `clear`,`meleeattack`,`randomstroll` as its AIGoals.
......
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