... | ... | @@ -981,104 +981,172 @@ Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spi |
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### Panda
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## Panda
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**MainGene: \[Gene Type\]**
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#### MainGene
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Sets the main [gene](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html) that the panda can pass on to its offspring.
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Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
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Defaults to `NORMAL`.
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```yaml
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Options:
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MainGene: LAZY
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```
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* Sets the main gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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* Defaults to NORMAL
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**HiddenGene: \[Gene Type\]**
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#### HiddenGene
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Sets the hidden [gene](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html) that the panda can pass on to its offspring.
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Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
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Defaults to `NORMAL`.
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```yaml
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Options:
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HiddenGene: WORRIED
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```
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* Sets the hidden gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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* Defaults to NORMAL
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### Piglin
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## Parrot
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**AbleToHunt: \[true/false\]**
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#### Variant
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The [variant](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Parrot.Variant.html) of the parrot.
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```yaml
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Options:
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Variant: GRAY
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```
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* Whether or not the piglin is able to hunt
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* Defaults to false
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**ImmuneToZombification: \[true/false\]**
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## Pig
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* Whether or not the piglin is immune to being zombified
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* Defaults to false
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#### Saddled
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If the pig is saddled.
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Defaults to `false`.
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```yaml
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Options:
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Saddled: true
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```
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### Piglin Brutes
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**ImmuneToZombification: \[true/false\]**
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* Whether or not the piglin is immune to being zombified
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* Defaults to false
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## Piglin
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### Pigs
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#### AbleToHunt
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Whether or not the piglin is able to hunt.
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Defaults to `true`.
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```yaml
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Options:
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AbleToHunt: false
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```
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**Saddled: \[true/false\]**
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* Wether or not the pig spawns with a saddle.
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* Defaults to false
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#### ImmuneToZombification
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Whether or not the piglin is immune to being zombified.
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Defaults to `true`.
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```yaml
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Options:
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ImmuneToZombification: false
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```
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### Rabbits
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**RabbitType: \[rabbit\_type\]**
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## Piglin Brute
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* Sets type of rabbit
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* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
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#### ImmuneToZombification
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Whether or not the piglin is immune to being zombified.
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Defaults to `true`.
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```yaml
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Options:
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ImmuneToZombification: false
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```
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**Baby: \[true/false\]**
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* Not sure why this exists.
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* Defaults to false.
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## Rabbit
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#### IsKillerBunny
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Alias: `Angry`.
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Sets the rabbit as the Killer Bunny.
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Defaults to `false`.
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```yaml
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Options:
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IsKillerBunny: true
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```
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**IsKillerBunny: \[true/false\]**
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* Sets the rabbit as the Killer Bunny.
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#### RabbitType
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Sets the [type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Rabbit.Type.html) of rabbit.
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Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
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```yaml
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Options:
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RabbitType: SALT_AND_PEPPER
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```
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### Sheep
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**Sheared: \[true/false\]**
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## Sheep
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* Sheep is already sheared.
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* Defaults to false.
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#### Sheared
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Whether the Sheep is already sheared.
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Defaults to `false`.
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```yaml
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Options:
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Sheared: true
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```
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### Silverfish
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**PreventBlockInfection: \[true/false\]**
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## Silverfish
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#### PreventBlockInfection
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Prevent silverfish from infecting blocks.
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Defaults to `false`.
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```yaml
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Options:
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PreventBlockInfection: true
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```
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* Prevent silverfish from infecting blocks.
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* Defaults to true.
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### Snow Golem
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**Derp: \[true/false\]**
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## Derp
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Whether the Snow Golem has its pumpkin already sheared.
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Defaults to `false`.
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```yaml
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Options:
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Derp: true
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```
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* Snow Golem is already sheared pumpkin
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* Defaults to false.
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**PreventSnowFormation: \[true/false\]**
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#### PreventSnowFormation
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Prevent the Snow Golem from creating snow.
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Defaults to `false`.
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```yaml
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Options:
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PreventSnowFormation: true
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```
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* Prevent snowmen from creating snow.
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* Defaults to false.
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### TNT
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## TNT
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**FuseTicks: \[number\]**
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#### FuseTicks
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How long the TNT takes to explode.
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Defaults to `-1` (instantly).
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```yaml
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Options:
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FuseTicks: 100
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```
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* How long the TNT takes to explode
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* Defaults to -1 (instantly)
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**ExplosionYield: \[number\]**
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#### ExplosionYield
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Determines the strength of the explosion.
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Defaults to `-1` (none).
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```yaml
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Options:
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ExplosionYield: 2
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```
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* Determines the strength of the explosion
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* Defaults to -1 (none)
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**Incendiary: \[true/false\]**
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#### Incendiary
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Whether the explosion is capable of starting fires.
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Defaults to `false`.
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```yaml
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Options:
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Incendiary: true
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```
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* Wether the explosion is capable of starting fires
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* Defaults to false
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### Tropical Fish
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