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Options · Changes

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updated options pt.3 authored Oct 18, 2023 by Lxlp's avatar Lxlp
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Mobs/Options.md
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...@@ -981,104 +981,172 @@ Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spi ...@@ -981,104 +981,172 @@ Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spi
``` ```
### Panda ## Panda
**MainGene: \[Gene Type\]** #### MainGene
Sets the main [gene](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html) that the panda can pass on to its offspring.
Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
Defaults to `NORMAL`.
```yaml
Options:
MainGene: LAZY
```
* Sets the main gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
**HiddenGene: \[Gene Type\]** #### HiddenGene
Sets the hidden [gene](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Panda.Gene.html) that the panda can pass on to its offspring.
Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN.
Defaults to `NORMAL`.
```yaml
Options:
HiddenGene: WORRIED
```
* Sets the hidden gene that the panda can pass on to it's offspring.
* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
* Defaults to NORMAL
### Piglin ## Parrot
**AbleToHunt: \[true/false\]** #### Variant
The [variant](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Parrot.Variant.html) of the parrot.
```yaml
Options:
Variant: GRAY
```
* Whether or not the piglin is able to hunt
* Defaults to false
**ImmuneToZombification: \[true/false\]** ## Pig
* Whether or not the piglin is immune to being zombified #### Saddled
* Defaults to false If the pig is saddled.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
### Piglin Brutes
**ImmuneToZombification: \[true/false\]**
* Whether or not the piglin is immune to being zombified ## Piglin
* Defaults to false
### Pigs #### AbleToHunt
Whether or not the piglin is able to hunt.
Defaults to `true`.
```yaml
Options:
AbleToHunt: false
```
**Saddled: \[true/false\]**
* Wether or not the pig spawns with a saddle. #### ImmuneToZombification
* Defaults to false Whether or not the piglin is immune to being zombified.
Defaults to `true`.
```yaml
Options:
ImmuneToZombification: false
```
### Rabbits
**RabbitType: \[rabbit\_type\]** ## Piglin Brute
* Sets type of rabbit #### ImmuneToZombification
* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE Whether or not the piglin is immune to being zombified.
Defaults to `true`.
```yaml
Options:
ImmuneToZombification: false
```
**Baby: \[true/false\]**
* Not sure why this exists. ## Rabbit
* Defaults to false.
#### IsKillerBunny
Alias: `Angry`.
Sets the rabbit as the Killer Bunny.
Defaults to `false`.
```yaml
Options:
IsKillerBunny: true
```
**IsKillerBunny: \[true/false\]**
* Sets the rabbit as the Killer Bunny. #### RabbitType
Sets the [type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Rabbit.Type.html) of rabbit.
Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
```yaml
Options:
RabbitType: SALT_AND_PEPPER
```
### Sheep
**Sheared: \[true/false\]** ## Sheep
* Sheep is already sheared. #### Sheared
* Defaults to false. Whether the Sheep is already sheared.
Defaults to `false`.
```yaml
Options:
Sheared: true
```
### Silverfish
**PreventBlockInfection: \[true/false\]** ## Silverfish
#### PreventBlockInfection
Prevent silverfish from infecting blocks.
Defaults to `false`.
```yaml
Options:
PreventBlockInfection: true
```
* Prevent silverfish from infecting blocks.
* Defaults to true.
### Snow Golem ### Snow Golem
**Derp: \[true/false\]** ## Derp
Whether the Snow Golem has its pumpkin already sheared.
Defaults to `false`.
```yaml
Options:
Derp: true
```
* Snow Golem is already sheared pumpkin
* Defaults to false.
**PreventSnowFormation: \[true/false\]** #### PreventSnowFormation
Prevent the Snow Golem from creating snow.
Defaults to `false`.
```yaml
Options:
PreventSnowFormation: true
```
* Prevent snowmen from creating snow.
* Defaults to false.
### TNT ## TNT
**FuseTicks: \[number\]** #### FuseTicks
How long the TNT takes to explode.
Defaults to `-1` (instantly).
```yaml
Options:
FuseTicks: 100
```
* How long the TNT takes to explode
* Defaults to -1 (instantly)
**ExplosionYield: \[number\]** #### ExplosionYield
Determines the strength of the explosion.
Defaults to `-1` (none).
```yaml
Options:
ExplosionYield: 2
```
* Determines the strength of the explosion
* Defaults to -1 (none)
**Incendiary: \[true/false\]** #### Incendiary
Whether the explosion is capable of starting fires.
Defaults to `false`.
```yaml
Options:
Incendiary: true
```
* Wether the explosion is capable of starting fires
* Defaults to false
### Tropical Fish ### Tropical Fish
......
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