Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 143
    • Issues 143
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Mobs
  • Options

Options · Changes

Page history
updated options pt.2 authored Oct 15, 2023 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 316 additions and 120 deletions
+316 -120
  • Mobs/Options.md Mobs/Options.md +316 -120
  • No files found.
Mobs/Options.md
View page @ bc8a24cd
...@@ -282,10 +282,21 @@ Defaults to `false`. ...@@ -282,10 +282,21 @@ Defaults to `false`.
``` ```
------------------------------------------------------------------------
# Group specific options # Group specific options
## Boat & BoatChest
#### Type
The [type of the boat entity](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boat.Type.html).
Aliases: `BoatType`.
Defaults to `OAK`
```yaml
Options:
BoatType: MANGROVE
```
## Breedable mobs ## Breedable mobs
#### Age #### Age
...@@ -412,18 +423,17 @@ Defaults to `false`. ...@@ -412,18 +423,17 @@ Defaults to `false`.
``` ```
------------------------------------------------------------------------
## Mob specific options # Mob specific options
These are specific mob options and will have no effect when used on a These are specific mob options and will have no effect when used on a
different mob type. different mob type.
### Armor Stands ## Armor Stand
#### CanMove #### CanMove
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -432,7 +442,7 @@ Dummy: ...@@ -432,7 +442,7 @@ Dummy:
``` ```
#### CanTick #### CanTick
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -441,7 +451,7 @@ Dummy: ...@@ -441,7 +451,7 @@ Dummy:
``` ```
#### HasArms #### HasArms
Sets whether an armor stand has arms. Defaults to `false`. Sets whether an armor stand has arms. Defaults to `false`.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -450,7 +460,7 @@ Dummy: ...@@ -450,7 +460,7 @@ Dummy:
``` ```
#### HasBasePlate #### HasBasePlate
Sets whether an armor stand has a baseplate. Defaults to `true` Sets whether an armor stand has a baseplate. Defaults to `true`
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -459,7 +469,7 @@ Dummy: ...@@ -459,7 +469,7 @@ Dummy:
``` ```
#### HasGravity #### HasGravity
Sets whether the armor stand is affected by gravity. Defaults to `true`. Sets whether the armor stand is affected by gravity. Defaults to `true`.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -468,7 +478,7 @@ Dummy: ...@@ -468,7 +478,7 @@ Dummy:
``` ```
#### Invisible #### Invisible
Sets whether the armor stand is invisible. Defaults to `false`. Sets whether the armor stand is invisible. Defaults to `false`.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -477,7 +487,7 @@ Dummy: ...@@ -477,7 +487,7 @@ Dummy:
``` ```
#### ItemBody #### ItemBody
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -486,7 +496,7 @@ Dummy: ...@@ -486,7 +496,7 @@ Dummy:
``` ```
#### ItemFeet #### ItemFeet
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -495,7 +505,7 @@ Dummy: ...@@ -495,7 +505,7 @@ Dummy:
``` ```
#### ItemHand #### ItemHand
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -504,7 +514,7 @@ Dummy: ...@@ -504,7 +514,7 @@ Dummy:
``` ```
#### ItemOffhand #### ItemOffhand
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -513,7 +523,7 @@ Dummy: ...@@ -513,7 +523,7 @@ Dummy:
``` ```
#### ItemHead #### ItemHead
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -522,7 +532,7 @@ Dummy: ...@@ -522,7 +532,7 @@ Dummy:
``` ```
#### ItemLegs #### ItemLegs
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand. Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -532,7 +542,7 @@ Dummy: ...@@ -532,7 +542,7 @@ Dummy:
#### Marker #### Marker
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game, Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
making it completely non-interactable. Defaults to `false`. making it completely non-interactable. Defaults to `false`.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -541,7 +551,7 @@ Dummy: ...@@ -541,7 +551,7 @@ Dummy:
``` ```
#### Small #### Small
Sets the armor stand to small variant. Defaults to `false`. Sets the armor stand to small variant. Defaults to `false`.
```yml ```yml
Dummy: Dummy:
Type: ARMOR_STAND Type: ARMOR_STAND
...@@ -550,9 +560,9 @@ Dummy: ...@@ -550,9 +560,9 @@ Dummy:
``` ```
#### Pose #### Pose
Sets the body part's current pose. Sets the body part's current pose.
Default values are `0,0,0` and accepts ranges like `#to#`. Default values are `0,0,0` and accepts ranges like `#to#`.
These will go under the `Pose` section instead of the `Options` section. These will go under the `Pose` section instead of the `Options` section.
###### Head ###### Head
```yml ```yml
Mob: Mob:
...@@ -596,11 +606,12 @@ Mob: ...@@ -596,11 +606,12 @@ Mob:
RightLeg: 20,25,0 RightLeg: 20,25,0
``` ```
### Bees
## Bee
#### Anger #### Anger
Sets the time in ticks until bee anger ends. Sets the time in ticks until bee anger ends.
If set to 0 the bee will not be angry. If set to 0 the bee will not be angry.
Defaults to `0`. Defaults to `0`.
```yaml ```yaml
Options: Options:
...@@ -608,8 +619,8 @@ Defaults to `0`. ...@@ -608,8 +619,8 @@ Defaults to `0`.
``` ```
#### HasNectar #### HasNectar
Whether the bee is carrying pollen. Whether the bee is carrying pollen.
Defaults to `false`. Defaults to `false`.
```yaml ```yaml
Options: Options:
HasNectar: true HasNectar: true
...@@ -617,173 +628,358 @@ Defaults to `false`. ...@@ -617,173 +628,358 @@ Defaults to `false`.
#### HasStung #### HasStung
Whether the bee has stung an entity. Whether the bee has stung an entity.
Defaults to false. Defaults to `false`.
```yaml ```yaml
Options: Options:
HasStung: true HasStung: true
``` ```
### Cat
## Camel
#### Saddled
Whether the entity is saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
#### Tamed
Whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
## Cat
#### CatType #### CatType
Sets the type of cat Sets the type of cat.
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE. Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
```yaml ```yaml
Options: Options:
CatType: BLACK CatType: BLACK
``` ```
#### CollarColor #### CollarColor
Sets the color of the cat's collar. Sets the color of the cat's collar.
Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW. Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
```yaml ```yaml
Options: Options:
CollarColor: GREEN CollarColor: GREEN
``` ```
### Chicken
**Jockey: \[true/false\]** ## Chicken
* Wether or not the chicken is a chickenjockey. #### Jockey
* Doesn't really do anything, but it's nice to have options. Whether or not the chicken has the `IsChickenJockey` NBT set to 1.
* Defaults to false. If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs.
Defaults to `false`.
```yaml
Options:
Jockey: true
```
### Creepers
**ExplosionRadius: \[number\]** ## Creepers
#### ExplosionRadius
Sets the radius/power of the creepers explosion.
Negative values are ignored, and the explosion radius remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 5
```
* Sets the radius/power of the creepers explosion #### FuseTicks
* Defaults to 3 Sets the number of ticks it takes for creepers to explode.
Negative values are ignored, and the time it takes remains the creeper's default one.
Defaults to `-1`.
```yaml
Options:
ExplosionRadius: 60
```
**FuseTicks: \[number\]** #### SuperCharged
Whether the creeper should spawn as a super charged creeper.
Defaults to `false`.
```yaml
Options:
SuperCharged: true
```
* Sets the number of ticks it takes for creepers to explode. #### PreventSuicide
* Defaults to 30 Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
Defaults to `false`.
```yaml
Options:
PreventSuicide: true
```
**SuperCharged: \[true/false\]**
* Wether the creeper should spawn as a super charged creeper. ## Enderman
* Defaults to false.
**PreventSuicide: \[true/false\]** #### PreventTeleport
Meant for Endermen but //might// work on other mobs. May break teleport skills!
Defaults to `false`.
```yaml
Options:
PreventTeleport: true
```
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
* Defaults to false.
### Enderman #### HeldBlock
Sets the block that the Enderman is carrying.
Defaults to `AIR`.
```yaml
Options:
HeldBlock: STONE
```
**PreventTeleport: \[true/false\]**
* Meant for Endermen but //might// work on other mobs. May break teleport skills! ## Experience_orb
* Defaults to false.
#### Experience
Sets the amount of experience give by the experience orb mob.
Defaults to `1`.
```yaml
Options:
Experience: 10
```
**HeldBlock: `[Material]`**
* Sets the block that the Enderman is carrying. ## Falling Blocks
### Experience_orb #### Block
Determines the [type of the block](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
Defaults to `STONE`.
```yaml
Options:
Block: BIRCH_WOOD
```
#### BlockData
Additional field for inputting blockdata.
Defaults to `0`.
#### DropsItem
Should the entity be able to drops the falling block's item.
Defaults to `true`.
```yaml
Options:
DropsItem: false
```
#### HurtsEntities
Damages entities on impact.
Defaults to `true`.
```yaml
Options:
HurtsEntities: false
```
#### ReplaceSpawnLocationBlock
If the entity should replace the block at its spawn location.
Defaults to `false`.
```yaml
Options:
ReplaceSpawnLocationBlock: true
```
**Experience: \[Number\]** #### UseSpawnLocationType
If the type of the falling block should be the one at the spawn location.
Defaults to `false`.
```yaml
Options:
UseSpawnLocationType: true
```
* Sets the amount of experience give by the experience orb mob.
* Defaults to 1
### Falling Blocks ## Fox
**Block: \[Material type\]** #### FoxType
Determines the type of the fox.
Can be `RED` or `SNOW`.
Defaults to `RED`.
```yaml
Options:
FoxType: SNOW
```
* Determines the type of the block.
* Defaults to STONE
**BlockData: \[Number\]** ## Frog
* Additional field for inputting blockdata. #### Type
* Defaults to 0 Determines the type of the Frog.
Alias is `Variant`.
Can be `WARM`, `COLD` or `TEMPERATE`.
Defaults to `WARM`.
```yaml
Options:
Type: COLD
```
**DropsItem: \[true/false\]**
* Drops the falling block's item. ## Goat
* Defaults to true
**HurtsEntities: \[true/false\]** #### Screaming
Sets if this is a screaming goat. A screaming goat makes screaming sounds and rams more often.
Defaults to `false`.
```yaml
Options:
Screaming: true
```
* Damages entities on impact.
* Defaults to true
### Fox ## Hoglin
**FoxType: \[Entity type\]** #### ImmuneToZombification
Whether or not the hoglin is immune to being zombified.
Defaults to `false`.
```yaml
Options:
ImmuneToZombification: true
```
* Determines the type of the fox. #### Huntable
* Can be RED or SNOW Whether the hoglin is able to be hunted by piglins.
* Defaults to RED Defaults to `true`.
```yaml
Options:
Huntable: true
```
### Frog
**Type: \[Entity type\]**
* Determines the type of the Frog ## Horses, Donkeys, and Mules
* Can be WARM, COLD or TEMPERATE
### Hoglin #### HorseArmor
Used for horses to set the type of armor they have on.
Can be `iron`, `gold`, or `diamond`
[armor_type] must be in lower case
```yaml
Options:
HorseArmor: gold
```
**ImmuneToZombification: \[true/false\]** #### CarryingChest
Used for donkeys to set whether they are carrying a chest or not.
Defaults to `false`.
```yaml
Options:
CarryingChest: true
```
* Whether or not the hoglin is immune to being zombified
* Defaults to false
**Huntable: \[true/false\]** #### HorseColor
Sets color of the horse.
Colors must be uppercase,can be any of the [Spigot Horse colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Color.html).
```yaml
Options:
HorseColor: CREAMY
```
* Whether the hoglin is able to be hunted by piglins.
* Defaults to true
### Horses, Donkeys, and Mules #### Saddled
Used for horses to set whether they are saddled or not.
Defaults to `false`.
```yaml
Options:
Saddled: true
```
**HorseArmor: \[armor\_type\]** #### HorseStyle
Sets the style of the horse.
Styles can be any of the [Spigot Horse Style](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Style.html)
```yaml
Options:
HorseStyle: WHITE_DOTS
```
* Used for horses to set the type of armor they have on.
* Can be iron, gold, or diamond
* [armor_type] must be in lower case
**CarryingChest: \[true/false\]** #### Tamed
Used for horses to set whether they are tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
* Used for donkeys to set whether they are carrying a chest or not. #### HorseType
* Defaults to false. Defines the type of horse
Can be any of the [Spigot Horse variants](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Variant.html)
Defaults to `HORSE`
**Removed in MC 1.11+, use[Type](Mobs/Mobs#type) instead.**
**HorseColor: \[horse\_color\]**
* Sets color of the horse ## Iron Golem
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE #### PlayerCreated
Acts as if the player built the mob.
Defaults to `false`.
```yaml
Options:
PlayerCreated: true
```
**Saddled: \[true/false\]**
* Used for horses to set whether they are saddled or not. ## Item
* Defaults to false.
**HorseStyle: \[horse\_style\]** #### Item
The material of the item entity.
Defaults to `STONE`.
```yaml
Options:
Item: BRICK
```
* Sets the style of the horse. #### Amount
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD, NONE The amount of items in the itemstack.
Defaults to `1`.
```yaml
Options:
Amount: 10
```
**Tamed: \[true/false\]** #### CanPickup
If the itemstack can be picked up.
Defaults to `true`.
```yaml
Options:
CanPickup: false
```
* Used for horses to set whether they are tamed or not.
* Defaults to false.
**HorseType: \[type\]** ## Llama
* Defines the type of horse #### CarryingChest
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE Set whether the entity is carrying a chest or not.
* Defaults to HORSE Defaults to `false`.
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead. ```yaml
Options:
CarryingChest: true
```
### Iron Golem #### Tamed
Set whether the entity is tamed or not.
Defaults to `false`.
```yaml
Options:
Tamed: true
```
**PlayerCreated: \[true/false\]** #### Color
Sets color of the llama.
Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Llama.Color.html).
```yaml
Options:
Color: CREAMY
```
* Acts as if the player built the mob.
* Defaults to false.
### Panda ### Panda
......
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Examples
Useful Tips