... | @@ -282,10 +282,21 @@ Defaults to `false`. |
... | @@ -282,10 +282,21 @@ Defaults to `false`. |
|
```
|
|
```
|
|
|
|
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
|
|
# Group specific options
|
|
# Group specific options
|
|
|
|
|
|
|
|
## Boat & BoatChest
|
|
|
|
|
|
|
|
#### Type
|
|
|
|
The [type of the boat entity](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Boat.Type.html).
|
|
|
|
Aliases: `BoatType`.
|
|
|
|
Defaults to `OAK`
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
BoatType: MANGROVE
|
|
|
|
```
|
|
|
|
|
|
## Breedable mobs
|
|
## Breedable mobs
|
|
|
|
|
|
#### Age
|
|
#### Age
|
... | @@ -412,18 +423,17 @@ Defaults to `false`. |
... | @@ -412,18 +423,17 @@ Defaults to `false`. |
|
```
|
|
```
|
|
|
|
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
## Mob specific options
|
|
# Mob specific options
|
|
|
|
|
|
These are specific mob options and will have no effect when used on a
|
|
These are specific mob options and will have no effect when used on a
|
|
different mob type.
|
|
different mob type.
|
|
|
|
|
|
### Armor Stands
|
|
## Armor Stand
|
|
|
|
|
|
#### CanMove
|
|
#### CanMove
|
|
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
|
|
Sets whether an armor stand can move. Defaults to `true` and requires PaperSpigot
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -432,7 +442,7 @@ Dummy: |
... | @@ -432,7 +442,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### CanTick
|
|
#### CanTick
|
|
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
|
|
Sets whether an armor stand can tick. Defaults to `true` and requires PaperSpigot
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -441,7 +451,7 @@ Dummy: |
... | @@ -441,7 +451,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### HasArms
|
|
#### HasArms
|
|
Sets whether an armor stand has arms. Defaults to `false`.
|
|
Sets whether an armor stand has arms. Defaults to `false`.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -450,7 +460,7 @@ Dummy: |
... | @@ -450,7 +460,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### HasBasePlate
|
|
#### HasBasePlate
|
|
Sets whether an armor stand has a baseplate. Defaults to `true`
|
|
Sets whether an armor stand has a baseplate. Defaults to `true`
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -459,7 +469,7 @@ Dummy: |
... | @@ -459,7 +469,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### HasGravity
|
|
#### HasGravity
|
|
Sets whether the armor stand is affected by gravity. Defaults to `true`.
|
|
Sets whether the armor stand is affected by gravity. Defaults to `true`.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -468,7 +478,7 @@ Dummy: |
... | @@ -468,7 +478,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### Invisible
|
|
#### Invisible
|
|
Sets whether the armor stand is invisible. Defaults to `false`.
|
|
Sets whether the armor stand is invisible. Defaults to `false`.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -477,7 +487,7 @@ Dummy: |
... | @@ -477,7 +487,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemBody
|
|
#### ItemBody
|
|
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the body/chest slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -486,7 +496,7 @@ Dummy: |
... | @@ -486,7 +496,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemFeet
|
|
#### ItemFeet
|
|
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the feet slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -495,7 +505,7 @@ Dummy: |
... | @@ -495,7 +505,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemHand
|
|
#### ItemHand
|
|
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the main hand slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -504,7 +514,7 @@ Dummy: |
... | @@ -504,7 +514,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemOffhand
|
|
#### ItemOffhand
|
|
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the off hand slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -513,7 +523,7 @@ Dummy: |
... | @@ -513,7 +523,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemHead
|
|
#### ItemHead
|
|
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the helmet slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -522,7 +532,7 @@ Dummy: |
... | @@ -522,7 +532,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### ItemLegs
|
|
#### ItemLegs
|
|
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
|
|
Designates the [Mythic Item](/Items/Items) that should go in the leggings slot of an armor stand.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -532,7 +542,7 @@ Dummy: |
... | @@ -532,7 +542,7 @@ Dummy: |
|
|
|
|
|
#### Marker
|
|
#### Marker
|
|
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
|
|
Sets the armor stand as a marker. This option prevents the armor stand from being destroyed in game,
|
|
making it completely non-interactable. Defaults to `false`.
|
|
making it completely non-interactable. Defaults to `false`.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -541,7 +551,7 @@ Dummy: |
... | @@ -541,7 +551,7 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### Small
|
|
#### Small
|
|
Sets the armor stand to small variant. Defaults to `false`.
|
|
Sets the armor stand to small variant. Defaults to `false`.
|
|
```yml
|
|
```yml
|
|
Dummy:
|
|
Dummy:
|
|
Type: ARMOR_STAND
|
|
Type: ARMOR_STAND
|
... | @@ -550,9 +560,9 @@ Dummy: |
... | @@ -550,9 +560,9 @@ Dummy: |
|
```
|
|
```
|
|
|
|
|
|
#### Pose
|
|
#### Pose
|
|
Sets the body part's current pose.
|
|
Sets the body part's current pose.
|
|
Default values are `0,0,0` and accepts ranges like `#to#`.
|
|
Default values are `0,0,0` and accepts ranges like `#to#`.
|
|
These will go under the `Pose` section instead of the `Options` section.
|
|
These will go under the `Pose` section instead of the `Options` section.
|
|
###### Head
|
|
###### Head
|
|
```yml
|
|
```yml
|
|
Mob:
|
|
Mob:
|
... | @@ -596,11 +606,12 @@ Mob: |
... | @@ -596,11 +606,12 @@ Mob: |
|
RightLeg: 20,25,0
|
|
RightLeg: 20,25,0
|
|
```
|
|
```
|
|
|
|
|
|
### Bees
|
|
|
|
|
|
## Bee
|
|
|
|
|
|
#### Anger
|
|
#### Anger
|
|
Sets the time in ticks until bee anger ends.
|
|
Sets the time in ticks until bee anger ends.
|
|
If set to 0 the bee will not be angry.
|
|
If set to 0 the bee will not be angry.
|
|
Defaults to `0`.
|
|
Defaults to `0`.
|
|
```yaml
|
|
```yaml
|
|
Options:
|
|
Options:
|
... | @@ -608,8 +619,8 @@ Defaults to `0`. |
... | @@ -608,8 +619,8 @@ Defaults to `0`. |
|
```
|
|
```
|
|
|
|
|
|
#### HasNectar
|
|
#### HasNectar
|
|
Whether the bee is carrying pollen.
|
|
Whether the bee is carrying pollen.
|
|
Defaults to `false`.
|
|
Defaults to `false`.
|
|
```yaml
|
|
```yaml
|
|
Options:
|
|
Options:
|
|
HasNectar: true
|
|
HasNectar: true
|
... | @@ -617,173 +628,358 @@ Defaults to `false`. |
... | @@ -617,173 +628,358 @@ Defaults to `false`. |
|
|
|
|
|
|
|
|
|
#### HasStung
|
|
#### HasStung
|
|
Whether the bee has stung an entity.
|
|
Whether the bee has stung an entity.
|
|
Defaults to false.
|
|
Defaults to `false`.
|
|
```yaml
|
|
```yaml
|
|
Options:
|
|
Options:
|
|
HasStung: true
|
|
HasStung: true
|
|
```
|
|
```
|
|
|
|
|
|
### Cat
|
|
|
|
|
|
## Camel
|
|
|
|
|
|
|
|
#### Saddled
|
|
|
|
Whether the entity is saddled or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Saddled: true
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Tamed
|
|
|
|
Whether the entity is tamed or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Tamed: true
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
## Cat
|
|
|
|
|
|
#### CatType
|
|
#### CatType
|
|
Sets the type of cat
|
|
Sets the type of cat.
|
|
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
|
|
Types can be ALL_BLACK, BLACK, BRITISH_SHORTHAIR, CALICO, PERSIAN, JELLIE, RAGDOLL, RED, SIAMESE, TABBY or WHITE.
|
|
```yaml
|
|
```yaml
|
|
Options:
|
|
Options:
|
|
CatType: BLACK
|
|
CatType: BLACK
|
|
```
|
|
```
|
|
|
|
|
|
#### CollarColor
|
|
#### CollarColor
|
|
Sets the color of the cat's collar.
|
|
Sets the color of the cat's collar.
|
|
Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
Available colors are: BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
```yaml
|
|
```yaml
|
|
Options:
|
|
Options:
|
|
CollarColor: GREEN
|
|
CollarColor: GREEN
|
|
```
|
|
```
|
|
|
|
|
|
### Chicken
|
|
|
|
|
|
|
|
**Jockey: \[true/false\]**
|
|
## Chicken
|
|
|
|
|
|
* Wether or not the chicken is a chickenjockey.
|
|
#### Jockey
|
|
* Doesn't really do anything, but it's nice to have options.
|
|
Whether or not the chicken has the `IsChickenJockey` NBT set to 1.
|
|
* Defaults to false.
|
|
If true, the chicken can naturally despawn, drops 10 experience upon death instead of 1-3 and cannot lay eggs.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Jockey: true
|
|
|
|
```
|
|
|
|
|
|
### Creepers
|
|
|
|
|
|
|
|
**ExplosionRadius: \[number\]**
|
|
## Creepers
|
|
|
|
|
|
|
|
#### ExplosionRadius
|
|
|
|
Sets the radius/power of the creepers explosion.
|
|
|
|
Negative values are ignored, and the explosion radius remains the creeper's default one.
|
|
|
|
Defaults to `-1`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
ExplosionRadius: 5
|
|
|
|
```
|
|
|
|
|
|
* Sets the radius/power of the creepers explosion
|
|
#### FuseTicks
|
|
* Defaults to 3
|
|
Sets the number of ticks it takes for creepers to explode.
|
|
|
|
Negative values are ignored, and the time it takes remains the creeper's default one.
|
|
|
|
Defaults to `-1`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
ExplosionRadius: 60
|
|
|
|
```
|
|
|
|
|
|
**FuseTicks: \[number\]**
|
|
#### SuperCharged
|
|
|
|
Whether the creeper should spawn as a super charged creeper.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
SuperCharged: true
|
|
|
|
```
|
|
|
|
|
|
* Sets the number of ticks it takes for creepers to explode.
|
|
#### PreventSuicide
|
|
* Defaults to 30
|
|
Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
PreventSuicide: true
|
|
|
|
```
|
|
|
|
|
|
**SuperCharged: \[true/false\]**
|
|
|
|
|
|
|
|
* Wether the creeper should spawn as a super charged creeper.
|
|
## Enderman
|
|
* Defaults to false.
|
|
|
|
|
|
|
|
**PreventSuicide: \[true/false\]**
|
|
#### PreventTeleport
|
|
|
|
Meant for Endermen but //might// work on other mobs. May break teleport skills!
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
PreventTeleport: true
|
|
|
|
```
|
|
|
|
|
|
* Prevents creepers from dying upon exploding. Set `mobGriefing` gamerule to true for this option to work.
|
|
|
|
* Defaults to false.
|
|
|
|
|
|
|
|
### Enderman
|
|
#### HeldBlock
|
|
|
|
Sets the block that the Enderman is carrying.
|
|
|
|
Defaults to `AIR`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
HeldBlock: STONE
|
|
|
|
```
|
|
|
|
|
|
**PreventTeleport: \[true/false\]**
|
|
|
|
|
|
|
|
* Meant for Endermen but //might// work on other mobs. May break teleport skills!
|
|
## Experience_orb
|
|
* Defaults to false.
|
|
|
|
|
|
#### Experience
|
|
|
|
Sets the amount of experience give by the experience orb mob.
|
|
|
|
Defaults to `1`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Experience: 10
|
|
|
|
```
|
|
|
|
|
|
**HeldBlock: `[Material]`**
|
|
|
|
|
|
|
|
* Sets the block that the Enderman is carrying.
|
|
## Falling Blocks
|
|
|
|
|
|
### Experience_orb
|
|
#### Block
|
|
|
|
Determines the [type of the block](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html).
|
|
|
|
Defaults to `STONE`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Block: BIRCH_WOOD
|
|
|
|
```
|
|
|
|
|
|
|
|
#### BlockData
|
|
|
|
Additional field for inputting blockdata.
|
|
|
|
Defaults to `0`.
|
|
|
|
|
|
|
|
#### DropsItem
|
|
|
|
Should the entity be able to drops the falling block's item.
|
|
|
|
Defaults to `true`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
DropsItem: false
|
|
|
|
```
|
|
|
|
|
|
|
|
#### HurtsEntities
|
|
|
|
Damages entities on impact.
|
|
|
|
Defaults to `true`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
HurtsEntities: false
|
|
|
|
```
|
|
|
|
|
|
|
|
#### ReplaceSpawnLocationBlock
|
|
|
|
If the entity should replace the block at its spawn location.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
ReplaceSpawnLocationBlock: true
|
|
|
|
```
|
|
|
|
|
|
**Experience: \[Number\]**
|
|
#### UseSpawnLocationType
|
|
|
|
If the type of the falling block should be the one at the spawn location.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
UseSpawnLocationType: true
|
|
|
|
```
|
|
|
|
|
|
* Sets the amount of experience give by the experience orb mob.
|
|
|
|
* Defaults to 1
|
|
|
|
|
|
|
|
### Falling Blocks
|
|
## Fox
|
|
|
|
|
|
**Block: \[Material type\]**
|
|
#### FoxType
|
|
|
|
Determines the type of the fox.
|
|
|
|
Can be `RED` or `SNOW`.
|
|
|
|
Defaults to `RED`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
FoxType: SNOW
|
|
|
|
```
|
|
|
|
|
|
* Determines the type of the block.
|
|
|
|
* Defaults to STONE
|
|
|
|
|
|
|
|
**BlockData: \[Number\]**
|
|
## Frog
|
|
|
|
|
|
* Additional field for inputting blockdata.
|
|
#### Type
|
|
* Defaults to 0
|
|
Determines the type of the Frog.
|
|
|
|
Alias is `Variant`.
|
|
|
|
Can be `WARM`, `COLD` or `TEMPERATE`.
|
|
|
|
Defaults to `WARM`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Type: COLD
|
|
|
|
```
|
|
|
|
|
|
**DropsItem: \[true/false\]**
|
|
|
|
|
|
|
|
* Drops the falling block's item.
|
|
## Goat
|
|
* Defaults to true
|
|
|
|
|
|
|
|
**HurtsEntities: \[true/false\]**
|
|
#### Screaming
|
|
|
|
Sets if this is a screaming goat. A screaming goat makes screaming sounds and rams more often.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Screaming: true
|
|
|
|
```
|
|
|
|
|
|
* Damages entities on impact.
|
|
|
|
* Defaults to true
|
|
|
|
|
|
|
|
### Fox
|
|
## Hoglin
|
|
|
|
|
|
**FoxType: \[Entity type\]**
|
|
#### ImmuneToZombification
|
|
|
|
Whether or not the hoglin is immune to being zombified.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
ImmuneToZombification: true
|
|
|
|
```
|
|
|
|
|
|
* Determines the type of the fox.
|
|
#### Huntable
|
|
* Can be RED or SNOW
|
|
Whether the hoglin is able to be hunted by piglins.
|
|
* Defaults to RED
|
|
Defaults to `true`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Huntable: true
|
|
|
|
```
|
|
|
|
|
|
### Frog
|
|
|
|
**Type: \[Entity type\]**
|
|
|
|
|
|
|
|
* Determines the type of the Frog
|
|
## Horses, Donkeys, and Mules
|
|
* Can be WARM, COLD or TEMPERATE
|
|
|
|
|
|
|
|
### Hoglin
|
|
#### HorseArmor
|
|
|
|
Used for horses to set the type of armor they have on.
|
|
|
|
Can be `iron`, `gold`, or `diamond`
|
|
|
|
[armor_type] must be in lower case
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
HorseArmor: gold
|
|
|
|
```
|
|
|
|
|
|
**ImmuneToZombification: \[true/false\]**
|
|
#### CarryingChest
|
|
|
|
Used for donkeys to set whether they are carrying a chest or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
CarryingChest: true
|
|
|
|
```
|
|
|
|
|
|
* Whether or not the hoglin is immune to being zombified
|
|
|
|
* Defaults to false
|
|
|
|
|
|
|
|
**Huntable: \[true/false\]**
|
|
#### HorseColor
|
|
|
|
Sets color of the horse.
|
|
|
|
Colors must be uppercase,can be any of the [Spigot Horse colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Color.html).
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
HorseColor: CREAMY
|
|
|
|
```
|
|
|
|
|
|
* Whether the hoglin is able to be hunted by piglins.
|
|
|
|
* Defaults to true
|
|
|
|
|
|
|
|
### Horses, Donkeys, and Mules
|
|
#### Saddled
|
|
|
|
Used for horses to set whether they are saddled or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Saddled: true
|
|
|
|
```
|
|
|
|
|
|
**HorseArmor: \[armor\_type\]**
|
|
#### HorseStyle
|
|
|
|
Sets the style of the horse.
|
|
|
|
Styles can be any of the [Spigot Horse Style](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Style.html)
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
HorseStyle: WHITE_DOTS
|
|
|
|
```
|
|
|
|
|
|
* Used for horses to set the type of armor they have on.
|
|
|
|
* Can be iron, gold, or diamond
|
|
|
|
* [armor_type] must be in lower case
|
|
|
|
|
|
|
|
**CarryingChest: \[true/false\]**
|
|
#### Tamed
|
|
|
|
Used for horses to set whether they are tamed or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Tamed: true
|
|
|
|
```
|
|
|
|
|
|
* Used for donkeys to set whether they are carrying a chest or not.
|
|
#### HorseType
|
|
* Defaults to false.
|
|
Defines the type of horse
|
|
|
|
Can be any of the [Spigot Horse variants](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Horse.Variant.html)
|
|
|
|
Defaults to `HORSE`
|
|
|
|
**Removed in MC 1.11+, use[Type](Mobs/Mobs#type) instead.**
|
|
|
|
|
|
**HorseColor: \[horse\_color\]**
|
|
|
|
|
|
|
|
* Sets color of the horse
|
|
## Iron Golem
|
|
* Colors Must be uppercase,can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
|
|
#### PlayerCreated
|
|
|
|
Acts as if the player built the mob.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
PlayerCreated: true
|
|
|
|
```
|
|
|
|
|
|
**Saddled: \[true/false\]**
|
|
|
|
|
|
|
|
* Used for horses to set whether they are saddled or not.
|
|
## Item
|
|
* Defaults to false.
|
|
|
|
|
|
|
|
**HorseStyle: \[horse\_style\]**
|
|
#### Item
|
|
|
|
The material of the item entity.
|
|
|
|
Defaults to `STONE`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Item: BRICK
|
|
|
|
```
|
|
|
|
|
|
* Sets the style of the horse.
|
|
#### Amount
|
|
* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD, NONE
|
|
The amount of items in the itemstack.
|
|
|
|
Defaults to `1`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Amount: 10
|
|
|
|
```
|
|
|
|
|
|
**Tamed: \[true/false\]**
|
|
#### CanPickup
|
|
|
|
If the itemstack can be picked up.
|
|
|
|
Defaults to `true`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
CanPickup: false
|
|
|
|
```
|
|
|
|
|
|
* Used for horses to set whether they are tamed or not.
|
|
|
|
* Defaults to false.
|
|
|
|
|
|
|
|
**HorseType: \[type\]**
|
|
## Llama
|
|
|
|
|
|
* Defines the type of horse
|
|
#### CarryingChest
|
|
* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
|
|
Set whether the entity is carrying a chest or not.
|
|
* Defaults to HORSE
|
|
Defaults to `false`.
|
|
* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
CarryingChest: true
|
|
|
|
```
|
|
|
|
|
|
### Iron Golem
|
|
#### Tamed
|
|
|
|
Set whether the entity is tamed or not.
|
|
|
|
Defaults to `false`.
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Tamed: true
|
|
|
|
```
|
|
|
|
|
|
**PlayerCreated: \[true/false\]**
|
|
#### Color
|
|
|
|
Sets color of the llama.
|
|
|
|
Colors must be uppercase,can be any of the [Spigot Llama colors](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Llama.Color.html).
|
|
|
|
```yaml
|
|
|
|
Options:
|
|
|
|
Color: CREAMY
|
|
|
|
```
|
|
|
|
|
|
* Acts as if the player built the mob.
|
|
|
|
* Defaults to false.
|
|
|
|
|
|
|
|
### Panda
|
|
### Panda
|
|
|
|
|
... | | ... | |