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Options · Changes

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added PreventConversion option for zombies and skeletons authored Jul 21, 2024 by Lxlp's avatar Lxlp
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  • Mobs/Options.md Mobs/Options.md +23 -6
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Mobs/Options.md
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......@@ -248,6 +248,14 @@ Defaults to `false`.
PreventSunburn: true
```
#### PreventTransformation
Sets whether the mob should be prevented from being turned into other entities.
Defaults to `true`.
```yaml
Options:
PreventTransformation: false
```
#### PreventVanillaDamage
Cancels every instance of the mob dealing "regular" vanilla damage, canceling it.
Skills that triggers onAttack will still be executed.
......@@ -473,14 +481,12 @@ Defaults to `false`.
PreventJockeyMounts: true
```
#### PreventTransformation
Sets whether zombies should be prevented from being turned into pigmen/drowned.
Only works for Zombies.
Defaults to `true`.
#### PreventConversion
Prevents the Zombie from being converted into other types of zombies.
Defaults to `false`.
```yaml
Options:
PreventTransformation: false
PreventConversion: true
```
......@@ -1223,6 +1229,17 @@ Defaults to `false`.
```
## Skeleton
#### PreventConversion
Prevents the Skeleton from being converted into other types of skeletons.
Defaults to `false`.
```yaml
Options:
PreventConversion: true
```
### Snow Golem
## Derp
......
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