... | ... | @@ -423,6 +423,38 @@ Defaults to `false`. |
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```
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## Zombies (all variants)
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#### PreventJockeyMounts
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Sets whether the zombie will be prevented from spawning as a jockey.
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Only works for Zombies.
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Defaults to `false`.
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```yaml
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Options:
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PreventJockeyMounts: true
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```
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#### PreventTransformation
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Sets whether zombies should be prevented from being turned into pigmen/drowned.
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Only works for Zombies.
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Defaults to `true`.
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```yaml
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Options:
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PreventTransformation: false
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```
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#### ReinforcementsChance
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Chance for zombies to spawn reinforcements on taking damage.
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Should be a number between 0 and 1 (0% and 100% chance).
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Only works for Zombies.
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Defaults to `0`.
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```yaml
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Options:
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ReinforcementsChance: 0.38
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```
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# Mob specific options
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... | ... | @@ -1148,78 +1180,79 @@ Defaults to `false`. |
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```
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### Tropical Fish
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## Tropical Fish
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**Pattern: \[type\]**
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* Sets the shape of the fish
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* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
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#### Pattern
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Sets the [Shape/Pattern](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/TropicalFish.Pattern.html) of the fish.
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```yaml
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Options:
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Pattern: GLITTER
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```
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**BodyColor: \[color\]**
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* Sets the primary color of the fish
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* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
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#### BodyColor
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Sets the [Primary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish.
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```yaml
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Options:
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BodyColor: GRAY
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```
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**PatternColor: \[color\]**
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* Sets the secondary color of the fish
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* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
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## PatternColor
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Sets the [Secondary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish
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```yaml
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Options:
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BodyColor: LIME
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```
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### Villagers
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**HasTrades: \[true/false\]**
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## Villagers
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* Villager can be traded with.
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* Defaults to false.
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Check out [Trades](/Mobs/Mobs#trades)
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#### HasTrades
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Whether the villager can be traded with.
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Defaults to `false`.
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> Check out [Trades](/Mobs/Mobs#trades)
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```yaml
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Options:
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HasTrades: true
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```
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**Profession: \[profession\]**
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* Specifies the profession of the villager type mob.
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* Can be ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
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* Villagers without this option will roll a random profession on their initial spawn.
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* Examples:
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#### Profession
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Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the villager.
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Villagers without this option will roll a random profession on their initial spawn.
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```yaml
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Options:
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Profession: MASON
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```
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**Type: \[type\]**
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* Represents Villager type, usually corresponding to what biome they spawn in.
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* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
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* Defaults to PLAINS.
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* Examples:
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Type: PLAINS
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**Level: \[level\]**
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* Villager profession level, levels 1 - 5.
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* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
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* Required if setting villager professions.
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|
|
### Zombies (all variants)
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|
|
|
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|
**PreventJockeyMounts: \[true/false\]**
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|
* Sets whether the zombie will spawn as a jockey.
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* Only works for Zombies.
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* Defaults to false.
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**PreventTransformation: \[true/false\]**
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* Sets whether zombies can be turned into pigmen/drowned.
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* Only works for Zombies.
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* Defaults to true.
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#### Type
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Represents [Villager type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Type.html), usually corresponding to what biome they spawn in.
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Defaults to PLAINS.
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```yaml
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Options:
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Type: DESERT
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```
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**ReinforcementsChance: \[number\]**
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|
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* Chance for zombies to spawn reinforcements on taking damage.
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|
* Should be a number between 0 and 1 (0% and 100% chance)
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* Only works for Zombies.
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* Defaults to 0.
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|
#### Level
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|
|
Villager profession level, levels 1 - 5.
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|
|
Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
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|
|
Required if setting villager professions.
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|
```yaml
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|
|
Options:
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|
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Level: 3
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```
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|
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|
|
|
### Zombie Villagers
|
|
|
|
|
|
**Profession: \[type\]**
|
|
|
## Zombie Villagers
|
|
|
|
|
|
* Sets the type of the villager the zombie should represent.
|
|
|
* This option will also make the zombie turn into the respective villager type when being cured using potions.
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|
|
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.` |
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|
\ No newline at end of file |
|
|
#### Profession
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|
|
Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the zombie villager.
|
|
|
This option will also make the zombie turn into the respective villager type when being cured using potions.
|
|
|
Defaults to `FARMER`.
|
|
|
```yaml
|
|
|
Options:
|
|
|
Profession: MASON
|
|
|
``` |
|
|
\ No newline at end of file |