Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicMobs MythicMobs
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 143
    • Issues 143
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicMobsMythicMobs
  • Wiki
    • Mobs
  • Options

Options · Changes

Page history
updated options pt.4 authored Oct 28, 2023 by Lxlp's avatar Lxlp
Show whitespace changes
Inline Side-by-side
Showing with 91 additions and 58 deletions
+91 -58
  • Mobs/Options.md Mobs/Options.md +91 -58
  • No files found.
Mobs/Options.md
View page @ 41e905da
......@@ -423,6 +423,38 @@ Defaults to `false`.
```
## Zombies (all variants)
#### PreventJockeyMounts
Sets whether the zombie will be prevented from spawning as a jockey.
Only works for Zombies.
Defaults to `false`.
```yaml
Options:
PreventJockeyMounts: true
```
#### PreventTransformation
Sets whether zombies should be prevented from being turned into pigmen/drowned.
Only works for Zombies.
Defaults to `true`.
```yaml
Options:
PreventTransformation: false
```
#### ReinforcementsChance
Chance for zombies to spawn reinforcements on taking damage.
Should be a number between 0 and 1 (0% and 100% chance).
Only works for Zombies.
Defaults to `0`.
```yaml
Options:
ReinforcementsChance: 0.38
```
# Mob specific options
......@@ -1148,78 +1180,79 @@ Defaults to `false`.
```
### Tropical Fish
## Tropical Fish
**Pattern: \[type\]**
* Sets the shape of the fish
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
#### Pattern
Sets the [Shape/Pattern](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/TropicalFish.Pattern.html) of the fish.
```yaml
Options:
Pattern: GLITTER
```
**BodyColor: \[color\]**
* Sets the primary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
#### BodyColor
Sets the [Primary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish.
```yaml
Options:
BodyColor: GRAY
```
**PatternColor: \[color\]**
* Sets the secondary color of the fish
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
## PatternColor
Sets the [Secondary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish
```yaml
Options:
BodyColor: LIME
```
### Villagers
**HasTrades: \[true/false\]**
## Villagers
* Villager can be traded with.
* Defaults to false.
Check out [Trades](/Mobs/Mobs#trades)
#### HasTrades
Whether the villager can be traded with.
Defaults to `false`.
> Check out [Trades](/Mobs/Mobs#trades)
```yaml
Options:
HasTrades: true
```
**Profession: \[profession\]**
* Specifies the profession of the villager type mob.
* Can be ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
* Villagers without this option will roll a random profession on their initial spawn.
* Examples:
#### Profession
Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the villager.
Villagers without this option will roll a random profession on their initial spawn.
```yaml
Options:
Profession: MASON
```
**Type: \[type\]**
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
**Level: \[level\]**
* Villager profession level, levels 1 - 5.
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Required if setting villager professions.
### Zombies (all variants)
**PreventJockeyMounts: \[true/false\]**
* Sets whether the zombie will spawn as a jockey.
* Only works for Zombies.
* Defaults to false.
**PreventTransformation: \[true/false\]**
* Sets whether zombies can be turned into pigmen/drowned.
* Only works for Zombies.
* Defaults to true.
#### Type
Represents [Villager type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Type.html), usually corresponding to what biome they spawn in.
Defaults to PLAINS.
```yaml
Options:
Type: DESERT
```
**ReinforcementsChance: \[number\]**
* Chance for zombies to spawn reinforcements on taking damage.
* Should be a number between 0 and 1 (0% and 100% chance)
* Only works for Zombies.
* Defaults to 0.
#### Level
Villager profession level, levels 1 - 5.
Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
Required if setting villager professions.
```yaml
Options:
Level: 3
```
### Zombie Villagers
**Profession: \[type\]**
## Zombie Villagers
* Sets the type of the villager the zombie should represent.
* This option will also make the zombie turn into the respective villager type when being cured using potions.
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.`
\ No newline at end of file
#### Profession
Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the zombie villager.
This option will also make the zombie turn into the respective villager type when being cured using potions.
Defaults to `FARMER`.
```yaml
Options:
Profession: MASON
```
\ No newline at end of file
Clone repository
Home
Changelogs
Premium Features
Commands and Permissions
FAQ / Common Issues
Mythic Add-ons
Compatible Plugins
API Information
Packs
Mobs
  • Mob Options
    • Display Options
  • Mob Levels
  • Mob Factions
  • Power Scaling
  • Damage Modifiers
  • Equipment
  • BossBar
  • Custom AI
  • Custom Kill Messages
  • Threat Tables
  • Immunity Tables
  • Templates
  • Vanilla Overrides
  • Extra: Disguises
  • Extra: ModelEngine
Skills
  • Mechanics
  • Effects
  • Targeters
    • Filters
  • Triggers
  • Conditions
    • In-line conditions
  • Metaskills
  • Placeholders
  • Variables
  • Math
Items
  • Options
  • Attributes
  • Enchantments
  • Potions
  • Banner Layers
  • Firework
Drops & DropTables
  • Drop Types
Spawning
  • Spawners
  • Random Spawns
Stats
  • Custom Stat Options
  • Modifiers
  • Built in Stats
Examples
Useful Tips