Sets whether the zombie will be prevented from spawning as a jockey.
Only works for Zombies.
Defaults to `false`.
```yaml
Options:
PreventJockeyMounts:true
```
#### PreventTransformation
Sets whether zombies should be prevented from being turned into pigmen/drowned.
Only works for Zombies.
Defaults to `true`.
```yaml
Options:
PreventTransformation:false
```
#### ReinforcementsChance
Chance for zombies to spawn reinforcements on taking damage.
Should be a number between 0 and 1 (0% and 100% chance).
Only works for Zombies.
Defaults to `0`.
```yaml
Options:
ReinforcementsChance:0.38
```
# Mob specific options
# Mob specific options
...
@@ -1148,78 +1180,79 @@ Defaults to `false`.
...
@@ -1148,78 +1180,79 @@ Defaults to `false`.
```
```
### Tropical Fish
## Tropical Fish
**Pattern: \[type\]**
#### Pattern
Sets the [Shape/Pattern](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/TropicalFish.Pattern.html) of the fish.
* Sets the shape of the fish
```yaml
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
Options:
Pattern:GLITTER
```
**BodyColor: \[color\]**
* Sets the primary color of the fish
#### BodyColor
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
Sets the [Primary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish.
```yaml
Options:
BodyColor:GRAY
```
**PatternColor: \[color\]**
* Sets the secondary color of the fish
## PatternColor
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
Sets the [Secondary Color](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html) of the fish
```yaml
Options:
BodyColor:LIME
```
### Villagers
**HasTrades: \[true/false\]**
## Villagers
* Villager can be traded with.
#### HasTrades
* Defaults to false.
Whether the villager can be traded with.
Check out [Trades](/Mobs/Mobs#trades)
Defaults to `false`.
> Check out [Trades](/Mobs/Mobs#trades)
```yaml
Options:
HasTrades:true
```
**Profession: \[profession\]**
* Specifies the profession of the villager type mob.
#### Profession
* Can be ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.
Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the villager.
* Villagers without this option will roll a random profession on their initial spawn.
Villagers without this option will roll a random profession on their initial spawn.
* Examples:
```yaml
Options:
Profession:MASON
Profession:MASON
```
**Type: \[type\]**
* Represents Villager type, usually corresponding to what biome they spawn in.
* Can be DESERT, JUNGLE, PLAINS, SAVANNA, SNOW, SWAMP, TAIGA.
* Defaults to PLAINS.
* Examples:
Type: PLAINS
**Level: \[level\]**
* Villager profession level, levels 1 - 5.
* Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Required if setting villager professions.
### Zombies (all variants)
**PreventJockeyMounts: \[true/false\]**
* Sets whether the zombie will spawn as a jockey.
* Only works for Zombies.
* Defaults to false.
**PreventTransformation: \[true/false\]**
* Sets whether zombies can be turned into pigmen/drowned.
#### Type
* Only works for Zombies.
Represents [Villager type](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Type.html), usually corresponding to what biome they spawn in.
* Defaults to true.
Defaults to PLAINS.
```yaml
Options:
Type:DESERT
```
**ReinforcementsChance: \[number\]**
* Chance for zombies to spawn reinforcements on taking damage.
#### Level
* Should be a number between 0 and 1 (0% and 100% chance)
Villager profession level, levels 1 - 5.
* Only works for Zombies.
Level 1 villagers might switch professions. If you want a villager to hold its profession, give them a level of 2 or higher.
* Defaults to 0.
Required if setting villager professions.
```yaml
Options:
Level:3
```
### Zombie Villagers
**Profession: \[type\]**
## Zombie Villagers
* Sets the type of the villager the zombie should represent.
#### Profession
* This option will also make the zombie turn into the respective villager type when being cured using potions.
Specifies the [Profession](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Villager.Profession.html) of the zombie villager.
* Can be `ARMORER, BUTCHER, CARTOGRAPHER, CLERIC, FARMER, FISHERMAN, FLETCHER, LEATHERWORKER, LIBRARIAN, MASON, NITWIT, NONE, SHEPHERD, TOOLSMITH, WEAPONSMITH.`
This option will also make the zombie turn into the respective villager type when being cured using potions.