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Levels · Changes

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Updated scaling config path and default configuration. authored Sep 28, 2024 by Brickgard's avatar Brickgard
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  • Mobs/Levels.md Mobs/Levels.md +26 -13
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Mobs/Levels.md
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......@@ -43,21 +43,34 @@ for the affected attributes in the mob configuration.
# World Scaling
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings located in `/MythicMobs/config/config-mobs.yml`. Setting it up is simple. By default the section for scaling in your config-mobs.yml should look something like this:
```yaml
Scaling:
Default:
Enabled: false
ScaleVanillaMobs: false
PerBlocksFromSpawn: 500
world2:
Enabled: false
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 150
MobLeveling:
# Used to scale a mob's attributes as they level up
ScalingEquations:
Health: V * ((1.05)^(L-1))
Damage: V * ((1.05)^(L-1))
# Alternate legacy method of scaling mobs attributes
DefaultLevelModifiers:
Health: 0.1
Armor: 0
Damage: 0
KnockbackResistance: 0
Power: 0
# Per-world scaling options
WorldScaling:
Default:
Enabled: true
ScaleVanillaMobs: true
PerBlocksFromSpawn: 250
world2:
Enabled: true
PerBlocksFromSpawn: 250
world2_nether:
Enabled: false
PerBlocksFromSpawn: 100
```
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawned mobs would look something like this:
- Level 0 in the white area (0-249 blocks from spawn).
- Level 1 in the tan area (250-499 blocks distance).
......
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