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Levels · Changes

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Fixed typo and updated formatting authored Sep 11, 2023 by Amy's avatar Amy
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  • Mobs/Levels.md Mobs/Levels.md +5 -5
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Mobs/Levels.md
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......@@ -13,7 +13,7 @@ mechanic](/skills/mechanics/setlevel).
This page will only be covering the basics, a future guides/examples
section may include more in-depth tutorials later on.
```yaml
Zombie:
MobType: zombie
Health: 100
......@@ -26,7 +26,7 @@ section may include more in-depth tutorials later on.
LevelModifiers:
Health: 5
Damage: 0.5
```
LevelModifiers
--------------
......@@ -49,7 +49,7 @@ World Scaling
-------------
Mob levels (for random-spawned mobs) can automatically be set by the plugin by specifying world scaling settings in the config.yml located in */MythicMobs*/. Setting it up is simple. By default the section for scaling in your config.yml should look something like this:
```yaml
Scaling:
Default:
Enabled: false
......@@ -60,10 +60,10 @@ Mob levels (for random-spawned mobs) can automatically be set by the plugin by s
world2_nether:
Enabled: false
PerBlocksFromSpawn: 150
```
The above examples shows different worlds with different levels of scaling. Using "world2" as an example, the levels for randomspawnmed mobs would look something like this:
- Lvel 0 in the white area (0-249 blocks from spawn).
- Level 0 in the white area (0-249 blocks from spawn).
- Level 1 in the tan area (250-499 blocks distance).
- Level 2 in the yellow area (500-749 blocks distance).
- Level 3 in the orange area (750-999 blocks distance).
......
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