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Custom AI · Changes

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removed MoveTowardsConditional (never existed) authored May 14, 2025 by Lxlp's avatar Lxlp
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Mobs/Custom-AI.md
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......@@ -56,7 +56,6 @@ This zombie would attack players, and walk around randomly when not targeting an
| [movetolava](/Mobs/ai/goals/movetolava) | | Makes the mob move towards lava |
| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
| [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) |
| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
| [FollowRoute](/Mobs/ai/goals/FollowRoute) | followpath | Makes the mob follow a specific path, one time only. |
| [patrol](/Mobs/ai/goals/Patrol) x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute | Makes the mob patrol between the specified locations |
| [gotolocation](/Mobs/ai/goals/GoToLocation) x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
......
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