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Custom AI · Changes

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added some aigoals wiki links authored Dec 31, 2024 by Lxlp's avatar Lxlp
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Mobs/Custom-AI.md
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...@@ -29,9 +29,9 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -29,9 +29,9 @@ This zombie would attack players, and walk around randomly when not targeting an
| [float](/Mobs/ai/goals/Float) | swim | Makes the mob swim in water/not | | [float](/Mobs/ai/goals/Float) | swim | Makes the mob swim in water/not |
| [lookatplayers](/Mobs/ai/goals/lookatplayers) | | The mob will look at nearby players | | [lookatplayers](/Mobs/ai/goals/lookatplayers) | | The mob will look at nearby players |
| [LookAtTarget](/Mobs/ai/goals/LookAtTarget) | | The mob will look at its target | | [LookAtTarget](/Mobs/ai/goals/LookAtTarget) | | The mob will look at its target |
| opendoors | opendoor | The mob will open doors it runs into and close the door behind it | | [opendoor](//Mobs/ai/goals/OpenDoor)| opendoors | The mob will open doors it runs into and close the door behind it |
| closedoors | restrictopendoor | Not sure what this one does | | closedoors | restrictopendoor | Not sure what this one does |
| randomlookaround | lookaround | The mob will randomly look around | | [randomlookaround](/Mobs/ai/goals/RandomLookAround) | lookaround | The mob will randomly look around |
| [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to its spawn location | | [gotospawnlocation](/Mobs/ai/goals/gotospawn) | gotospawn | Mob will pathfind to its spawn location |
| [doNothing](/Mobs/ai/goals/doNothing)<br>**[Premium-only]** | | Causes the mob to do nothing if conditions are met. | | [doNothing](/Mobs/ai/goals/doNothing)<br>**[Premium-only]** | | Causes the mob to do nothing if conditions are met. |
...@@ -43,8 +43,8 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -43,8 +43,8 @@ This zombie would attack players, and walk around randomly when not targeting an
| avoidzombies | | Causes the mob to avoid Zombies | | avoidzombies | | Causes the mob to avoid Zombies |
| [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target | | [meleeattack](/Mobs/ai/goals/meleeattack) | | Causes the mob to move to and melee-attack its target |
| [movetowardstarget](/Mobs/ai/goals/MoveTowardsTarget) | | Causes the mob to move towards its target | | [movetowardstarget](/Mobs/ai/goals/MoveTowardsTarget) | | Causes the mob to move towards its target |
| randomstroll | | The mob will randomly walk around | | [randomstroll](/Mobs/ai/goals/RandomStroll) | | The mob will randomly walk around |
| restrictsun | | In theory this will keep the mob from entering sunlight | | [restrictsun](/Mobs/ai/goals/RestrictSun) | | Will prevent the mob from entering sunlight |
| [fleeplayers](/Mobs/ai/goals/fleeplayers) | runfromplayers | Causes the mob to avoid Players | | [fleeplayers](/Mobs/ai/goals/fleeplayers) | runfromplayers | Causes the mob to avoid Players |
| [fleegolems](/Mobs/ai/goals/fleegolems) | runfromgolems | Causes the mob to avoid Iron Golems | | [fleegolems](/Mobs/ai/goals/fleegolems) | runfromgolems | Causes the mob to avoid Iron Golems |
| [fleevillagers](/Mobs/ai/goals/fleevillagers) | runfromvillagers | Causes the mob to avoid villagers | | [fleevillagers](/Mobs/ai/goals/fleevillagers) | runfromvillagers | Causes the mob to avoid villagers |
...@@ -52,8 +52,8 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -52,8 +52,8 @@ This zombie would attack players, and walk around randomly when not targeting an
| [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction | | [fleefaction](/Mobs/ai/goals/fleefaction) | runfromfaction | Causes the mob to avoid entities in a given faction |
| [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out | | [fleesun](/Mobs/ai/goals/fleesun) | | The mob will hide in the shade when the sun it out |
| [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 | | [fleeConditional](/Mobs/ai/goals/fleeconditional)<br>**[Premium-only]** | fleeIf | Causes the mob to flee based on provided conditions. Safe speed is required for distances greater than 5 |
| spiderattack | | Uses the attack a spider would | | [spiderattack](/Mobs/ai/goals/SpiderAttack) | | Uses the attack a spider would |
| zombieattack | | Zombie melee attack | | [zombieattack](/Mobs/ai/goals/ZombieAttack) | | Zombie melee attack |
| [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target | | [leapattarget](/Mobs/ai/goals/leapattarget) | | Makes the mob leap at its target |
| moveindoors | | | | moveindoors | | |
| [movethroughvillage](/Mobs/ai/goals/movethroughvillage) | | | | [movethroughvillage](/Mobs/ai/goals/movethroughvillage) | | |
...@@ -62,12 +62,13 @@ This zombie would attack players, and walk around randomly when not targeting an ...@@ -62,12 +62,13 @@ This zombie would attack players, and walk around randomly when not targeting an
| [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water | | [movetowater](/Mobs/ai/goals/movetowater) | | Makes the mob move towards water |
| [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) | | [movetowardsrestriction](/Mobs/ai/goals/MoveTowardsRestriction) | | Make a mob move towards its "Restriction Point" for some Entities (for instance, the village of a Villager) |
| [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions | | [MoveTowardsConditional](/Mobs/ai/goals/movetowardsconditional)<br>**[Premium-only]** | | Causes the mob to move towards a target based on provided conditions |
| [FollowRoute](/Mobs/ai/goals/FollowRoute) | followpath | Makes the mob follow a specific path, one time only. |
| patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations | | patrol x1,y1,z1;x2,y2,z2;x3,y3,z3;… | patrolroute|Makes the mob patrol between the specified locations |
| gotolocation x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) | | [gotolocation](/Mobs/ai/goals/GoToLocation) x,y,z | goto | Makes the mob go to the specified location(Notice Followrange must more than the distance between location and mob) |
| gotoowner # | | Makes the mob move towards its [owner](/Skills/Targeters/Owner) when beyond a certain distance (defaults to 5 blocks)<br>[Followrange](/Mobs/Options#followrange) must be more than the distance between the owner and the mob) | | gotoowner # | | Makes the mob move towards its [owner](/Skills/Targeters/Owner) when beyond a certain distance (defaults to 5 blocks)<br>[Followrange](/Mobs/Options#followrange) must be more than the distance between the owner and the mob) |
| gotoparent | | Makes the mob move towards its parent mob | | gotoparent | | Makes the mob move towards its parent mob |
| panicWhenOnFire | panic | Run around panicking when on fire and look for water | | [Panic](/Mobs/ai/goals/Panic) | panicWhenOnFire | Run around panicking when on fire and look for water |
| randomFly | | Fly around randomly | | [randomFly](/Mobs/ai/goals/RandomFly) | | Fly around randomly |
## Animals Only ## Animals Only
| AI Goal | Aliases | Description | | AI Goal | Aliases | Description |
......
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