Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
- Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
Will override the RepairCost option.
- Will override the RepairCost option.
Defaults to `false`.
- Defaults to false.
```yaml
Options:
**RepairCost: \[number\]**
Repairable:false
```
- Sets the repair cost of the item.
**Unbreakable: \[true/false\]**
- Sets the unbreakable tag on the item.
- Items with this set to true will not lose durability.
**HideFlags: \[true/false\]**
- Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
**PreventStacking: \[true/false\]**
#### RepairCost
Sets the repair cost of the item.
If set to less than 0, the vanilla one will be used.
Defaults to `-1`.
```yaml
Options:
RepairCost:10
```
- Prevents the item from stacking to similar items.
#### Unbreakable
Sets the unbreakable tag on the item.
Items with this set to true will not lose durability.
Defaults to `false`.
```yaml
Options:
Unbreakable:true
```
**Model: \[number\]**
#### HideFlags
Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
Defaults to `false`.
```yaml
Options:
HideFlags:true
```
- Sets the custom model data ID for the item
#### PreventStacking
Prevents the item from stacking to similar items.
Defaults to `false`.
```yaml
Options:
PreventStacking:true
```
Playerheads
#### Model
-----------
Sets the custom model data ID for the item.
Defaults to `0`.
```yaml
Options:
Model:true
```
Only applicable to playerhead type items:
**Player: \[name\]**
# Playerheads
Only applicable to playerhead type items
- Sets the texture of the player head.
#### Player
- [name] must be the IGN of the target player.
Sets the texture of the player head.
- Player heads must use data value 3 for this to work.
The value must be the IGN of the target player.
- Examples:
Player heads must use data value 3 for this to work.
- Player: Herobrine
```yaml
Options:
Player:Herobrine
```
**SkinTexture: \[url\]**
#### SkinTexture
Also sets the texture of the player head, but instead uses a SkinURL.
> - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere.
> - Use http://mcuuid.net/ to find the trimmed uuid of the player.
- Also sets the texture of the player head, but instead uses a SkinURL.
Player heads must use data value 3 for this to work.
- Player heads must use data value 3 for this to work.
This option also supports hashes.
- Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere
- Use http://mcuuid.net/ to find the trimmed uuid of the player