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Options · Changes

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updated page layout and added Book options authored Dec 22, 2023 by Lxlp's avatar Lxlp
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Items/Options.md
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...@@ -7,83 +7,109 @@ example_item: ...@@ -7,83 +7,109 @@ example_item:
SomeOption: value SomeOption: value
``` ```
Universal Options # Universal Options
-----------------
These options are applicable to all items: These options are applicable to all items:
**Repairable: \[true/false\]** #### Repairable
Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
- Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables. Will override the RepairCost option.
- Will override the RepairCost option. Defaults to `false`.
- Defaults to false. ```yaml
Options:
**RepairCost: \[number\]** Repairable: false
```
- Sets the repair cost of the item.
**Unbreakable: \[true/false\]**
- Sets the unbreakable tag on the item.
- Items with this set to true will not lose durability.
**HideFlags: \[true/false\]**
- Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
**PreventStacking: \[true/false\]** #### RepairCost
Sets the repair cost of the item.
If set to less than 0, the vanilla one will be used.
Defaults to `-1`.
```yaml
Options:
RepairCost: 10
```
- Prevents the item from stacking to similar items. #### Unbreakable
Sets the unbreakable tag on the item.
Items with this set to true will not lose durability.
Defaults to `false`.
```yaml
Options:
Unbreakable: true
```
**Model: \[number\]** #### HideFlags
Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
Defaults to `false`.
```yaml
Options:
HideFlags: true
```
- Sets the custom model data ID for the item #### PreventStacking
Prevents the item from stacking to similar items.
Defaults to `false`.
```yaml
Options:
PreventStacking: true
```
Playerheads #### Model
----------- Sets the custom model data ID for the item.
Defaults to `0`.
```yaml
Options:
Model: true
```
Only applicable to playerhead type items:
**Player: \[name\]** # Playerheads
Only applicable to playerhead type items
- Sets the texture of the player head. #### Player
- [name] must be the IGN of the target player. Sets the texture of the player head.
- Player heads must use data value 3 for this to work. The value must be the IGN of the target player.
- Examples: Player heads must use data value 3 for this to work.
- Player: Herobrine ```yaml
Options:
Player: Herobrine
```
**SkinTexture: \[url\]** #### SkinTexture
Also sets the texture of the player head, but instead uses a SkinURL.
> - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere.
> - Use http://mcuuid.net/ to find the trimmed uuid of the player.
- Also sets the texture of the player head, but instead uses a SkinURL. Player heads must use data value 3 for this to work.
- Player heads must use data value 3 for this to work. This option also supports hashes.
- Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere
- Use http://mcuuid.net/ to find the trimmed uuid of the player
- This option also supports hashes.
For example:
```yaml ```yaml
Options: Options:
SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ== SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
``` ```
Dyeable Items
-------------
**Color: \[R,G,B\] OR \[DyeColor\]**
- Dyes the armor piece to a color according to Red, Green, Blue # Dyeable Items
settings. 0-255
- Alternately can use a predefined color. Found #### Color
[here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html). Dyes the armor piece to a color according to RGB settings. 0-255.
- Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value Alternately can use a predefined color. Found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html).
- Only usable on leather armor type and banners. Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value.
Only usable on leather armor type, banners, shields and such.
```yaml
Options:
Color: RED
```
```yaml
Options:
Color: 102,102,153
```
**Fireworks**
--------------------
* Added options for FIREWORK and FIREWORK_CHARGE items # Fireworks
* For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE** Options for the FIREWORK and FIREWORK_CHARGE items
For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE**
```yaml ```yaml
Firework: Firework:
Colors: Colors:
- 255,0,255 - 255,0,255
- 0,0,0 - 0,0,0
...@@ -93,8 +119,35 @@ Firework: ...@@ -93,8 +119,35 @@ Firework:
Trail: true Trail: true
``` ```
Examples
======== # Books
Options for book items
#### Title
The title of the book.
Defaults to `Unknown`.
```yaml
Title: <green>How to make YouTube Videos
```
#### Author
The author of the book.
Defaults to `Unknown`.
```yaml
Author: CarsonJF
```
#### Pages
A list, with each entry being a page of the book.
```yaml
Pages:
- "Page 1"
- "Page 2\n\nwith some other lines"
- "Page 3"
```
# Examples
```yaml ```yaml
ClothSlippers: ClothSlippers:
Id: 301 Id: 301
......
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