| ... | @@ -7,94 +7,147 @@ example_item: | ... | @@ -7,94 +7,147 @@ example_item: | 
|  | SomeOption: value |  | SomeOption: value | 
|  | ``` |  | ``` | 
|  |  |  |  | 
|  | Universal Options |  | # Universal Options | 
|  | ----------------- |  |  | 
|  |  |  |  | 
|  | These options are applicable to all items: |  | These options are applicable to all items: | 
|  |  |  |  | 
|  | **Repairable: \[true/false\]** |  | #### Repairable | 
|  |  |  | Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables. | 
|  | - Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables. |  | Will override the RepairCost option. | 
|  | - Will override the RepairCost option. |  | Defaults to `false`. | 
|  | - Defaults to false. |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Repairable: false | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | **RepairCost: \[number\]** |  | #### RepairCost | 
|  |  |  | Sets the repair cost of the item. | 
|  |  |  | If set to less than 0, the vanilla one will be used. | 
|  |  |  | Defaults to `-1`. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | RepairCost: 10 | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | - Sets the repair cost of the item. |  | #### Unbreakable | 
|  |  |  | Sets the unbreakable tag on the item. | 
|  |  |  | Items with this set to true will not lose durability. | 
|  |  |  | Defaults to `false`. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Unbreakable: true | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | **Unbreakable: \[true/false\]** |  | #### HideFlags | 
|  |  |  | Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow). | 
|  |  |  | Defaults to `false`. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | HideFlags: true | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | - Sets the unbreakable tag on the item. |  | #### PreventStacking | 
|  | - Items with this set to true will not lose durability. |  | Prevents the item from stacking to similar items. | 
|  |  |  | Defaults to `false`. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | PreventStacking: true | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | **HideFlags: \[true/false\]** |  | #### Model | 
|  |  |  | Sets the custom model data ID for the item. | 
|  |  |  | Defaults to `0`. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Model: true | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | - Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow). |  |  | 
|  |  |  |  | 
|  | **PreventStacking: \[true/false\]** |  | # Playerheads | 
|  |  |  | Only applicable to playerhead type items | 
|  |  |  |  | 
|  | - Prevents the item from stacking to similar items. |  | #### Player | 
|  |  |  | Sets the texture of the player head. | 
|  |  |  | The value must be the IGN of the target player. | 
|  |  |  | Player heads must use data value 3 for this to work. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Player: Herobrine | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | **Model: \[number\]** |  | #### SkinTexture | 
|  |  |  | Also sets the texture of the player head, but instead uses a SkinURL. | 
|  |  |  | > - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere. | 
|  |  |  | > - Use http://mcuuid.net/ to find the trimmed uuid of the player. | 
|  |  |  |  | 
|  | - Sets the custom model data ID for the item |  | Player heads must use data value 3 for this to work. | 
|  |  |  | This option also supports hashes. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ== | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | Playerheads |  |  | 
|  | ----------- |  |  | 
|  |  |  |  | 
|  | Only applicable to playerhead type items: |  | # Dyeable Items | 
|  |  |  |  | 
|  | **Player: \[name\]** |  | #### Color | 
|  |  |  | Dyes the armor piece to a color according to RGB settings. 0-255. | 
|  |  |  | Alternately can use a predefined color. Found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html). | 
|  |  |  | Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value. | 
|  |  |  | Only usable on leather armor type, banners, shields and such. | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Color: RED | 
|  |  |  | ``` | 
|  |  |  | ```yaml | 
|  |  |  | Options: | 
|  |  |  | Color: 102,102,153 | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | - Sets the texture of the player head. |  |  | 
|  | - [name] must be the IGN of the target player. |  |  | 
|  | - Player heads must use data value 3 for this to work. |  |  | 
|  | - Examples: |  |  | 
|  | - Player: Herobrine |  |  | 
|  |  |  |  | 
|  | **SkinTexture: \[url\]** |  | # Fireworks | 
|  |  |  | Options for the FIREWORK and FIREWORK_CHARGE items | 
|  |  |  | For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE** | 
|  |  |  |  | 
|  | - Also sets the texture of the player head, but instead uses a SkinURL. |  |  | 
|  | - Player heads must use data value 3 for this to work. |  |  | 
|  | - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere |  |  | 
|  | - Use http://mcuuid.net/ to find the trimmed uuid of the player |  |  | 
|  | - This option also supports hashes. |  |  | 
|  | For example: |  |  | 
|  | ```yaml |  | ```yaml | 
|  | Options: |  | Firework: | 
|  | SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ== |  | Colors: | 
|  |  |  | - 255,0,255 | 
|  |  |  | - 0,0,0 | 
|  |  |  | FadeColors: | 
|  |  |  | - 200,0,0 | 
|  |  |  | Flicker: true | 
|  |  |  | Trail: true | 
|  | ``` |  | ``` | 
|  | Dyeable Items |  |  | 
|  | ------------- |  |  | 
|  |  |  |  | 
|  | **Color: \[R,G,B\] OR \[DyeColor\]** |  |  | 
|  |  |  |  | 
|  | -   Dyes the armor piece to a color according to Red, Green, Blue |  | # Books | 
|  | settings. 0-255 |  | Options for book items | 
|  | -   Alternately can use a predefined color. Found |  |  | 
|  | [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html). |  |  | 
|  | -   Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value |  |  | 
|  | -   Only usable on leather armor type and banners. |  |  | 
|  |  |  |  | 
|  | **Fireworks** |  | #### Title | 
|  | -------------------- |  | The title of the book. | 
|  |  |  | Defaults to `Unknown`. | 
|  |  |  | ```yaml | 
|  |  |  | Title: <green>How to make YouTube Videos | 
|  |  |  | ``` | 
|  |  |  |  | 
|  | * Added options for FIREWORK and FIREWORK_CHARGE items |  | #### Author | 
|  | * For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE** |  | The author of the book. | 
|  |  |  | Defaults to `Unknown`. | 
|  |  |  | ```yaml | 
|  |  |  | Author: CarsonJF | 
|  |  |  | ``` | 
|  |  |  |  | 
|  |  |  | #### Pages | 
|  |  |  | A list, with each entry being a page of the book. | 
|  | ```yaml |  | ```yaml | 
|  | Firework: |  | Pages: | 
|  | Colors: |  | - "Page 1" | 
|  | - 255,0,255 |  | - "Page 2\n\nwith some other lines" | 
|  | - 0,0,0 |  | - "Page 3" | 
|  | FadeColors: |  |  | 
|  | - 200,0,0 |  |  | 
|  | Flicker: true |  |  | 
|  | Trail: true |  |  | 
|  | ``` |  | ``` | 
|  |  |  |  | 
|  | Examples |  |  | 
|  | ======== |  | # Examples | 
|  | ```yaml |  | ```yaml | 
|  | ClothSlippers: |  | ClothSlippers: | 
|  | Id: 301 |  | Id: 301 | 
| ... |  | ... |  |