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Options · Changes

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updated page layout and added Book options authored Dec 22, 2023 by Lxlp's avatar Lxlp
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Items/Options.md
View page @ cf00c713
......@@ -7,94 +7,147 @@ example_item:
SomeOption: value
```
Universal Options
-----------------
# Universal Options
These options are applicable to all items:
**Repairable: \[true/false\]**
- Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
- Will override the RepairCost option.
- Defaults to false.
#### Repairable
Sets the repair cost of the item to maximum, making it completely uneditable in anvils and/or enchantment tables.
Will override the RepairCost option.
Defaults to `false`.
```yaml
Options:
Repairable: false
```
**RepairCost: \[number\]**
#### RepairCost
Sets the repair cost of the item.
If set to less than 0, the vanilla one will be used.
Defaults to `-1`.
```yaml
Options:
RepairCost: 10
```
- Sets the repair cost of the item.
#### Unbreakable
Sets the unbreakable tag on the item.
Items with this set to true will not lose durability.
Defaults to `false`.
```yaml
Options:
Unbreakable: true
```
**Unbreakable: \[true/false\]**
#### HideFlags
Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
Defaults to `false`.
```yaml
Options:
HideFlags: true
```
- Sets the unbreakable tag on the item.
- Items with this set to true will not lose durability.
#### PreventStacking
Prevents the item from stacking to similar items.
Defaults to `false`.
```yaml
Options:
PreventStacking: true
```
**HideFlags: \[true/false\]**
#### Model
Sets the custom model data ID for the item.
Defaults to `0`.
```yaml
Options:
Model: true
```
- Hides all the item flags, making things like enchants not visible in the item's lore (please note however that the item will still have an enchanted glow).
**PreventStacking: \[true/false\]**
# Playerheads
Only applicable to playerhead type items
- Prevents the item from stacking to similar items.
#### Player
Sets the texture of the player head.
The value must be the IGN of the target player.
Player heads must use data value 3 for this to work.
```yaml
Options:
Player: Herobrine
```
**Model: \[number\]**
#### SkinTexture
Also sets the texture of the player head, but instead uses a SkinURL.
> - Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere.
> - Use http://mcuuid.net/ to find the trimmed uuid of the player.
- Sets the custom model data ID for the item
Player heads must use data value 3 for this to work.
This option also supports hashes.
```yaml
Options:
SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
```
Playerheads
-----------
Only applicable to playerhead type items:
# Dyeable Items
**Player: \[name\]**
#### Color
Dyes the armor piece to a color according to RGB settings. 0-255.
Alternately can use a predefined color. Found [here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html).
Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value.
Only usable on leather armor type, banners, shields and such.
```yaml
Options:
Color: RED
```
```yaml
Options:
Color: 102,102,153
```
- Sets the texture of the player head.
- [name] must be the IGN of the target player.
- Player heads must use data value 3 for this to work.
- Examples:
- Player: Herobrine
**SkinTexture: \[url\]**
# Fireworks
Options for the FIREWORK and FIREWORK_CHARGE items
For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE**
- Also sets the texture of the player head, but instead uses a SkinURL.
- Player heads must use data value 3 for this to work.
- Type into browser: https://sessionserver.mojang.com/session/minecraft/profile/trimmeduuidofplayerhere
- Use http://mcuuid.net/ to find the trimmed uuid of the player
- This option also supports hashes.
For example:
```yaml
Options:
SkinTexture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODdlMGFhOTQzM2RiYTliNzU5MzJhMTFkYzk0ZDQwNmJkZTE5ZTg2MzUxNDIxNDkyYjNlZDM3OGM4ZTFhN2NjIn19fQ==
Firework:
Colors:
- 255,0,255
- 0,0,0
FadeColors:
- 200,0,0
Flicker: true
Trail: true
```
Dyeable Items
-------------
**Color: \[R,G,B\] OR \[DyeColor\]**
- Dyes the armor piece to a color according to Red, Green, Blue
settings. 0-255
- Alternately can use a predefined color. Found
[here](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html).
- Can pick colors using the Paint program on Windows. Open it up then choose "Edit Colors" to get your RGB value
- Only usable on leather armor type and banners.
# Books
Options for book items
**Fireworks**
--------------------
#### Title
The title of the book.
Defaults to `Unknown`.
```yaml
Title: <green>How to make YouTube Videos
```
* Added options for FIREWORK and FIREWORK_CHARGE items
* For Colors and FadeColors, you can specify what colors you want using the format **RED,GREEN,BLUE**
#### Author
The author of the book.
Defaults to `Unknown`.
```yaml
Author: CarsonJF
```
#### Pages
A list, with each entry being a page of the book.
```yaml
Firework:
Colors:
- 255,0,255
- 0,0,0
FadeColors:
- 200,0,0
Flicker: true
Trail: true
Pages:
- "Page 1"
- "Page 2\n\nwith some other lines"
- "Page 3"
```
Examples
========
# Examples
```yaml
ClothSlippers:
Id: 301
......
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