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The attributes section for items made with MythicMobs handles the Minecraft attribute system.
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It makes it possible to apply different attributes given to the entity wearing/using the item depending on the slot.
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Format
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------
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[[_TOC_]]
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## Format
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```yml
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Item:
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Id: item_id
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... | ... | @@ -11,8 +12,30 @@ Item: |
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[Attribute]: [value] <operation>
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```
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Attributes
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----------
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## Slots
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| Slot | Description |
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|----------|---------------------------------------------------------------------------|
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| All | Will apply the given attributes to all slots. |
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| MainHand | Attributes will only apply if item is being held in the main hand. |
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| OffHand | Attributes will only apply if item is being held in the off hand. |
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| Head | Attributes will only apply if item is being worn on the head slot. |
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| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
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| Legs | Attributes will only apply if item is being worn on the legs slot. |
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| Feet | Attributes will only apply if item is being worn on the feet slot. |
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## Operations
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| Operation | Aliases | Description |
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|---------------|--------------------|---------------------------------------------------------------------------------------------------|
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| ADD | 0, ADD_NUMBER | Adds or subtracts the specified value to the base value. |
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| MULTIPLY_BASE | 1, ADD_SCALAR | Multiplies the base value with the sum of all the modifier's amount. |
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| MULTIPLY | 2, MULTIPLY_SCALAR | Similar to `MULTIPLY_BASE` but multiplies all the modifier's amount instead of adding all of them |
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[*See MC wiki on how the game calculates the value for all modifiers*](https://minecraft.fandom.com/wiki/Attribute#Modifiers)
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## Attributes
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These are all the available attributes that can be put on the item.
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You can use general placeholders like `<random.#to#>` or `<random.float.#to#>`.
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... | ... | @@ -102,32 +125,8 @@ custom_item: |
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MovementSpeed: -0.2 MULTIPLY_BASE
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```
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Slots
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-----
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| Slot | Description |
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|----------|---------------------------------------------------------------------------|
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| All | Will apply the given attributes to all slots. |
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| MainHand | Attributes will only apply if item is being held in the main hand. |
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| OffHand | Attributes will only apply if item is being held in the off hand. |
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| Head | Attributes will only apply if item is being worn on the head slot. |
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| Chest | Attributes will only apply if item is being worn on the chest/torso slot. |
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| Legs | Attributes will only apply if item is being worn on the legs slot. |
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| Feet | Attributes will only apply if item is being worn on the feet slot. |
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Operations
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----------
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| Operation | Aliases | Description |
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|---------------|--------------------|---------------------------------------------------------------------------------------------------|
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| ADD | 0, ADD_NUMBER | Adds or subtracts the specified value to the base value. |
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| MULTIPLY_BASE | 1, ADD_SCALAR | Multiplies the base value with the sum of all the modifier's amount. |
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| MULTIPLY | 2, MULTIPLY_SCALAR | Similar to `MULTIPLY_BASE` but multiplies all the modifier's amount instead of adding all of them |
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[*See MC wiki on how the game calculates the value for all modifiers*](https://minecraft.fandom.com/wiki/Attribute#Modifiers)
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Examples
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========
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## Examples
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This example item will grant +10 luck when the item is held in the main
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hand, but will grant +7 luck and +2 extra damage if the item is held in
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the offhand slot:
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