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# Spawner Configuration Options
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# More information about Mythic spawning features can be found here:
#
# Random Spawning -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Random-Spawns
# Spawners -> https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Spawners
#
Configuration:
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# Spawners
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Spawners:
# Enable this if you want to create & edit spawner files manually instead of using commands
DisableCommandSaving: false
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# Random Spawning
#================================================================================
RandomSpawning:
# Generator used for ADD method. Can be NONE, CLUSTER, or LEGACY
Generator: NONE
# Area around players where mobs will try to spawn
SpawnRadiusPerPlayer: 64
SpawnRadiusPerPlayerMin: 12
SpawnRadiusPerPlayerY: 16
# Distance at which players will be considered a group
PlayerClusterDistance: 24
# Allows Mythic mobs to spawn this far over the vanilla cap
LimitMultiplier: 1.2
# if true, vanilla mobs will not count towards the limit
IgnoreVanillaMobs: false
# if true, only mythic mobs spawned via generation will count towards the limit
IgnoreUnnaturalMobs: false
# Server mob cap. Set to -1 to follow the server limit, or 0 for no limit
SpawningLimit: -1
# Default local mob cap for spawners. Set to -1 to follow the server limit.
LocalSpawningLimit: -1
# Local mob cap will be multiplied by this much per additional player
LocalGroupMultiplier: 1.33
# Whether Action: REPLACE spawners obey the spigot mob cap
ReplaceObeysCap: false
# Maximum milliseconds per tick spent on spawning
MaxGenerationTime: 5
# Maximum number of times per group per tick a spawn point will be searched for
MaxGenerationAttempts: 10