Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
    • Technical
  • Mount Controllers

Mount Controllers · Changes

Page history
Update Mount Controllers authored Oct 07, 2023 by Ticxo's avatar Ticxo
Show whitespace changes
Inline Side-by-side
Showing with 4 additions and 4 deletions
+4 -4
  • Technical/Mount-Controllers.md Technical/Mount-Controllers.md +4 -4
  • No files found.
Technical/Mount-Controllers.md
View page @ 18edcea0
......@@ -4,21 +4,21 @@ The implemented Controllers are:
##
### `WALKING`
### `walking`
Modeled Entities controlled this way will behave as you would normally expect a mount to - with a WASD ground controller and the ability to jump if the mounted player does so
##
### `WALKING_FORCE`
### `force_walking`
Like WALKING, but the mounted player is not able to dismount on its own
##
### `FLYING`
### `flying`
This Controller will make the Modeled Entity fly, and the player will be able to control it via the following controls:
* WASD to move on the horizontally
* Jump/Shift to go up/down
* Shift while on the ground to dismount
##
### `FLYING_FORCE`
### `force_flying`
Like FLYING, but the mounted player is not able to dismount on its own
##
\ No newline at end of file
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
  • Optional Tools
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type
Technical
  • Terminology
  • Animation Systems
  • Mount Controllers
Promotional Material