... | ... | @@ -59,6 +59,12 @@ Instead of one state-machine per model, each model can have an infinite amount o |
|
|
playing only one animation. We then assign priorities to these state-machines, so that the final result of the animation
|
|
|
is computed with the values calculated by the state-machines.
|
|
|
|
|
|
Let's see it in action!
|
|
|
|
|
|
| Priority System | Priority State-Machine System |
|
|
|
|:-------------------------------:|:---------------------------------:|
|
|
|
| ![](../Assets/Technical/ps.mp4) | ![](../Assets/Technical/psms.mp4) |
|
|
|
|
|
|
## Conclusion
|
|
|
|
|
|
~~I am a fucking genius.~~
|
... | ... | |