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VFX · Changes

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Update VFX authored Oct 23, 2024 by Lxlp's avatar Lxlp
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Skills/Mechanics/VFX.md
View page @ b021a2e6
[< Back to mechanic page](/Skills/Mechanics#vfx-mechanics)
## Description
Assign or remove a VFX from an entity or a projectile.
The VFX will automatically be spawned and move with the target.
Similarly, the VFX will despawn when the target is removed.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|---------------|-------------------------------------------------------------------------------------------|---------|---------|
......@@ -18,15 +18,14 @@ Similarly, the VFX will despawn when the target is removed.
| enchant | en | Whether the vfx should be enchanted | Boolean | False |
| bvisible | bv | Is the base entity visible by default.<br/>Has no effect when the target is a projectile. | Boolean | true |
Examples
--------
## Examples
#### Applying VFX to a projectile:
This will spawn a projectile using the `fire_bolt` bone model from `weapon_vfx` model blueprint.
```yaml
Skills:
Skills:
- projectile{v=20;i=1;hR=0.25;vR=0.25;hnp=true;
oS=[
- vfx{mid=weapon_vfx;pid=fire_bolt}
......
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