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  • SetItemModel

SetItemModel · Changes

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wiki standardization authored Oct 21, 2024 by Lxlp's avatar Lxlp
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Skills/Mechanics/SetItemModel.md 0 → 100644
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[< Back to mechanic page](/Skills/Mechanics)
## Description
Set an item of an item bone.
## Attributes
| Attribute | Aliases | Description | Type | Default |
|-----------|-----------------------|------------------------------------------------|---------|---------|
| modelid | m, mid, model | Targeted model | String | |
| partid | b, bone, p, pid, part | Targeted item bone | String | |
| item | i | A mythic item or minecraft material | Item | |
| data | | The custom model data of the item | Integer | 0 |
| color | | The color of the item if the item is colorable | Color | |
| enchant | | Is the item enchanted | Boolean | false |
## Example
```yaml
Skills:
- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
```
> Be aware that Crucible has another mechanic called `setitemmodel`, so in order to prevent conflicts it is advisable to use the SetItemModel mechanic as shown above. You can find additional information on this [Here](/Skills/Mechanics/MythicMobs#mechanicsconditionstargeters-conflicts)
\ No newline at end of file
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