Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
Model Engine 4 Model Engine 4
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 111
    • Issues 111
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • Model Engine 4Model Engine 4
  • Wiki
  • FAQ

FAQ · Changes

Page history
Update FAQ authored Sep 30, 2023 by Lxlp's avatar Lxlp
Hide whitespace changes
Inline Side-by-side
Showing with 11 additions and 6 deletions
+11 -6
  • FAQ.md FAQ.md +11 -6
  • No files found.
FAQ.md
View page @ 7cf67951
### Model taking damage for no reason ### Model having XXX error / warning
Read the console. The error log walks you through the reason and the solution, and gives you additional insight on the problem itself.
Missing eye height.
### Model using parts of a different model ### Model taking damage for no reason
The "eye height" is either missing or set below 0. To fix this, bring the hitbox's bone pivot point above 0.
You can learn more about this [**Here**](/Modeling/Creating-a-Model#hitbox-and-eye-height)
Update resource pack.
### Model having XXX error / warning ### The model is made up of vanilla items!
Use the generated resource pack, located in the plugin's folder.
> The plugin folder is located at `<Server Main Directory>/plugins/ModelEngine/resource pack.zip`
Read the console. The error log walk you through the reason and the solution. ### Model using parts of a different model
\ No newline at end of file Update the resource pack.
\ No newline at end of file
Clone repository
Home
FAQ / Common Issues
Commands & Permissions
Configuration
Modeling
  • Creating a Model
    • Hitbox & Eye Height
    • Shadow
  • Bone Behaviors
  • Animating a Model
  • Importing a Model
  • Scriptable Keyframes
MythicMobs
  • Mechanics: Model
  • Mechanics: VFX
  • Conditions
  • Targeters
API
  • Basic
    • Apply / Remove Model
    • Play / Stop Animation
    • Configure Bone Behaviors
    • Mounting / Dismounting Model
    • Per-Player Model
    • Events
  • Advanced
    • Custom Base Entity
    • Custom Mount Controller
    • Custom Importer
    • Custom Bone Behaviors
    • Custom Script Reader
    • Custom Timeline
    • Custom Animation Handler
    • Custom Render Type
Technical
  • Terminology
  • Animation Systems
  • Mount Controllers