Update Events.md authored by Ticxo's avatar Ticxo
Model Engine provides 7 bukkit events for various different actions.
| Event | Description | Cancelable |
|------------------------|----------------------------------------------------------------------------------------------------------|:----------:|
|-------------------------|----------------------------------------------------------------------------------------------------------|:----------:|
| ModelRegistrationEvent | Fired when the model generator enters and exits a phase, and when the generator has finished everything. | No |
| AddModelEvent | Fired when a model is about to be added to a Modeled Entity | Yes |
| RemoveModelEvent | Fired when a model is about to be removed from a Modeled Entity | Yes |
......@@ -9,3 +9,4 @@ Model Engine provides 7 bukkit events for various different actions.
| ModelDismountEvent | Fired when an entity dismounts from an Active Model | Yes |
| AnimationPlayEvent | Fired when an animation is about to be played by an Active Model | Yes |
| AnimationEndEvent | Fired when an animation ends.<br/>An animation ends when it can no longer affect the model. | No |
| BaseEntityInteractEvent | Fired when a model is being attacked or interacted | No |