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  • velocity

Last edited by Lxlp Nov 29, 2024
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velocity

Description

Modifies the velocity of the targeted entity(s). May be used on players, too. Useful for all sorts of things like true knockback resistance, force-skills or simulated wind.

Attributes

Attribute Aliases Description Default
mode m The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. SET
velocityx vx, x Velocity on the x-axis. Can be negative. 1
velocityy vy, y Velocity on the y-axis. Can be negative. 1
velocityz vz, z Velocity on the z-axis. Can be negative. 1
relative If the change in velocity should be relative to the target's facing direction. In this instance, the z axis becomes forward/backward, y becomes up/down and x becomes left/right false

Examples

This example will stop all momentum of the casting mob upon taking damage. The effect will only last until the mob decides to move again or is moved by other sources.

internal_mobname:
  Type: Zombie
  Skills:
  - velocity{m=set;x=0;y=0;z=0} @self ~onDamaged

While the example above works most of the time, the bow's ARROW_KNOCKBACK enchantment will still manage to move them. This can be prevented by doing a slight modification to the mechanic, as shown below.

internal_mobname:
  Type: Zombie
  Skills:
  - velocity{m=set;x=0;y=0;z=0;delay=1} @self ~onDamaged
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