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totem · Changes

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added hugsurface, hugliquid and heightfromsurface attributes authored May 14, 2025 by Lxlp's avatar Lxlp
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  • skills/mechanics/totem.md skills/mechanics/totem.md +4 -1
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skills/mechanics/totem.md
View page @ a25218fe
...@@ -16,6 +16,9 @@ poison or land mines. ...@@ -16,6 +16,9 @@ poison or land mines.
| Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 | | Charges | ch, c | Determines how many times the totem can hit something before disappearing | 0 |
| YOffset | yo | How high off the target the totem will spawn | 1 | | YOffset | yo | How high off the target the totem will spawn | 1 |
| stopatentity | se | Whether the totem should terminate upon hitting an entity | false | | stopatentity | se | Whether the totem should terminate upon hitting an entity | false |
| hugsurface| hs | Whether or not the totem should be aligned with the ground | false |
| hugliquid | hugwater, huglava | Whether, when using hugSurface, a liquid can also count as a "surface" the totem can align itself with | false |
| heightfromsurface| hfs| How high above the surface the totem should align itself if HugSurface is set to true | 0.5 |
> Inherits attributes from [Projectile](/skills/mechanics/projectile) > Inherits attributes from [Projectile](/skills/mechanics/projectile)
...@@ -37,4 +40,4 @@ MFT_TICK: ...@@ -37,4 +40,4 @@ MFT_TICK:
<!--TAGS--> <!--TAGS-->
<!--tag:Meta-Mechanic--> <!--tag:Meta-Mechanic-->
\ No newline at end of file
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