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summon · Changes

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added extra informations and attributes authored May 29, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/summon.md
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Mechanic: Summon
================
## Description
<!--
To utilize the summon mechanic in Mythic Mobs, you will need the following:
......@@ -11,31 +10,32 @@ To utilize the summon mechanic in Mythic Mobs, you will need the following:
Summons mobs of the given type around the target.
Attributes
----------
## Attributes
| Attribute | Aliases | Description | Default Value |
|--------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------|---------------|
| type | t | The type of mob to summon. Can be a Mythic Mob type or a regular entity type. | SKELETON |
| Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------|
| type | t, mob, m| The type of mob to summon. Can be a Mythic Mob type or a regular entity type | SKELETON |
| amount | a | The number of mobs to summon. | 1 |
| level | l | The level of the mob being summoned. | 0 |
| radius | r | The radius around the target within which the mobs will be summoned. | 0 |
| yRadius | yr | Overrides the Y component of radius. | radius |
| yRadiusUpOnly | yu | (true/false) Whether the Y spread should only go upward, not downward. | false |
| onSurface | os | (true/false) Whether the mobs should be spawned only on a solid block | false |
| level | l | The level of the mob being summoned | 0 |
| radius | r, noise, n| The radius around the target within which the mobs will be summoned | 0 |
| yRadius | yr, ynoise, yn| Overrides the Y component of radius. | radius |
| yRadiusUpOnly | yradiusonlyup, yruo, yu| Whether the Y spread should only go upward, not downward. | false |
| velocity | v, force, f| The maximum initial velocity the mob will have once summoned, making the mob be propelled in a random direction | 0 |
| yvelocity| yv, yforce, yf | Same as velocity, but only applied to the y axis | velocity|
| onSurface | os, s |(true/false) Whether the mobs should be spawned only on a solid block | false |
| copyThreatTable | ctt | Whether the summoned mobs should copy the parent's threat table. Requires threat tables to be enabled on the summoned mob to function. | false |
| inheritThreatTable | itt | Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. | |
| inheritFaction | if | Whether the summoned mobs should have the same faction as the parent. | |
| inheritThreatTable | itt | Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. | false |
| inheritFaction | if | Whether the summoned mobs should have the same faction as the parent | true |
| summonerIsOwner | sio | Whether to set the summoner as the owner of the mob. | true |
| summonerIsParent | sip | Whether to set the summoner as the parent of the mob. | true |
| summonerIsParent | sip| Whether to set the summoner as the parent of the mob. | true |
Examples
--------
## Examples
This example would summon 5 wither skeletons around the target players.
RaiseSkeletons:
```yaml
RaiseSkeletons:
Skills:
- summon{type=WITHER_SKELETON;amount=5;radius=4} @PIR{r=20}
```
\ No newline at end of file
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