... | ... | @@ -17,12 +17,16 @@ The Slash meta-mechanic can execute other skills in a slash-shaped pattern. The |
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| yOffset | yo, y | The offset on the Y axis | 0 |
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| zOffset | zo, z | The offset on the Z axis | 0 |
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| ForwardOffset | foffset, fo | Forward offset | 0 |
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| targetxoffset | txo, tx | Target X-axis offset | 0 |
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| targetyoffset | tyo, ty | Target Y-axis offset | 0 |
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| targetzoffset | tzo, tz | Target Z-axis offset | 0 |
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| Pitch | | The pitch rotation | 0 |
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| Yaw | | The yaw rotation | 0 |
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| Roll | | The roll rotation | 0 |
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| Radius | r | The hit radius | 1 |
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| Rotation | rot | The rotation of the slash, in the x,y,z format. Same as using pitch/yaw/roll | 0,0,0 |
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| MatchCasterDirection | matchPlayerDirection, matchDirection, mcd, mpd, md, direction | Matches the direction of the slash to the caster's facing direction | true |
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| directionTowardsTarget | dtt | If the yaw/pitch should be calculated to aim to the target | false |
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| FromOrigin | | If the slash should start in the origin of the metaskill | false |
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| HitConditions | conditions, cond, c, oC, hC | List of [Inline Conditions](/Skills/conditions/in-linetargetconditions) that an entity must met to be hit by the slash mechanic | |
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