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  • setcollidable

setcollidable · Changes

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reverted dante authored Oct 23, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/setcollidable.md
View page @ f2ced419
====================
## Description:
## Description
Sets if the target of the mechanic should have a collidable hitbox or not.
<br>The result is equivalent to the [Collidable](/Mobs/Options#collidable) Option.
## Attributes:
## Attributes
| Attribute | Aliases | Description | Default Value |
|----------------|-----------------|----------------------------------------------------|---------------|
| collidable | state, value, c | Sets if the mob is collidable or not | false |
## Examples:
In this example, the mob will permanently become not collidable once it receives a source of damage.
## Examples
In this example, the mob will permanently become not collidable once it receives a source of damage.
```yaml
ExampleMob:
Type: ZOMBIE
Skills:
- setcollidable{c=false} @self ~onDamaged
```
##
In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.
```yaml
ExampleMob:
......
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