|
|
## Mechanic: SetCollidable
|
|
|
Sets if the target of the mechanic should have a collidable hitbox or not.
|
|
|
<br>The result is equivalent to the [Collidable](/Mobs/Options#collidable) Option.
|
|
|
|
|
|
## Attributes
|
|
|
| Attribute | Aliases | Description | Default Value |
|
|
|
|----------------|-----------------|----------------------------------------------------|---------------|
|
|
|
| collidable | state, value, c | Sets if the mob is collidable or not | false |
|
|
|
|
|
|
## Examples
|
|
|
In this example, the mob will permanently become not collidable once it receives a source of damage
|
|
|
```yaml
|
|
|
ExampleMob:
|
|
|
Type: ZOMBIE
|
|
|
Skills:
|
|
|
- setcollidable{c=false} @self ~onDamaged
|
|
|
```
|
|
|
##
|
|
|
In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.
|
|
|
```yaml
|
|
|
ExampleMob:
|
|
|
Type: ZOMBIE
|
|
|
Skills:
|
|
|
- aura{d=100;rd=true;ms=1;
|
|
|
onStart=[
|
|
|
- setcollidable{c=false} @self
|
|
|
];
|
|
|
onEnd=[
|
|
|
- setcollidable{c=true} @self
|
|
|
]} @self ~onDamaged
|
|
|
``` |
|
|
\ No newline at end of file |