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setcollidable · Changes

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Create skills/mechanics/setcollidable authored Apr 29, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/setcollidable.md 0 → 100644
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## Mechanic: SetCollidable
Sets if the target of the mechanic should have a collidable hitbox or not.
<br>The result is equivalent to the [Collidable](/Mobs/Options#collidable) Option.
## Attributes
| Attribute | Aliases | Description | Default Value |
|----------------|-----------------|----------------------------------------------------|---------------|
| collidable | state, value, c | Sets if the mob is collidable or not | false |
## Examples
In this example, the mob will permanently become not collidable once it receives a source of damage
```yaml
ExampleMob:
Type: ZOMBIE
Skills:
- setcollidable{c=false} @self ~onDamaged
```
##
In this example, the mob will apply an aura to itself. For the duration of the aura, the mob will be non collidable.
```yaml
ExampleMob:
Type: ZOMBIE
Skills:
- aura{d=100;rd=true;ms=1;
onStart=[
- setcollidable{c=false} @self
];
onEnd=[
- setcollidable{c=true} @self
]} @self ~onDamaged
```
\ No newline at end of file
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