... | @@ -16,6 +16,7 @@ Traces a ray to the target. |
... | @@ -16,6 +16,7 @@ Traces a ray to the target. |
|
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot |<!--type:Metaskill-->|
|
|
| headshotskill | hsskill, hs | meta-skill to use when it's a headshot |<!--type:Metaskill-->|
|
|
| maxdistance | distance, md, d | max distance to trace | 50 |
|
|
| maxdistance | distance, md, d | max distance to trace | 50 |
|
|
| raywidth | rw, w | Width of the ray traced | 0.2 |
|
|
| raywidth | rw, w | Width of the ray traced | 0.2 |
|
|
|
|
| ignoreentities | ignoreentity, ie | Whether entities should be ignored, so that the raytrace will never be stopped by them | false |
|
|
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
|
|
| ignorepassableblocks | ignorepassable, ip | ignores collision of passable blocks | true |
|
|
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER<!--type:FluidCollisionMode-->|
|
|
| fluidcollisionmode | fcm | [Determines the collision behaviour when fluids get hit during ray tracing](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/FluidCollisionMode.html) | NEVER<!--type:FluidCollisionMode-->|
|
|
| accuracy | ac, a | spread of the traced ray | 1 |
|
|
| accuracy | ac, a | spread of the traced ray | 1 |
|
... | | ... | |