| skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` ||
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list ||
| skills | s, m, meta, metas | The list of skills to execute, must be separated by a `,` |<!--type:Metaskill-->|
| fallbackskill | fbskill, fbs | the metaskill to run if condition checks fail for all skills in the randomskill list |<!--type:Metaskill-->|
## Weight
You can also make your skills be executed with different chances via the weight system by simply adding a space and a number after the skill names. Skills without a weight will default to weight 1. The higher the number the higher chance that skill has for being picked.