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  • pull

pull · Changes

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Reformatted. Added Headers and description to example. Removed weird space... authored Oct 20, 2023 by Dante's avatar Dante
Reformatted. Added Headers and description to example. Removed weird space between mechanics and put in a delay.
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skills/mechanics/pull.md
View page @ e9b69b91
Mechanic: Pull
============== ==============
Pulls all targeted entities towards the caster with a base velocity, Pulls all targeted entities towards the caster with a base velocity,
increasing based on the distance of targets from the caster. increasing based on the distance of targets from the caster.
Attributes ## Attributes:
----------
| Attribute | Aliases | Description | Default Value | | Attribute | Aliases | Description | Default Value |
|-----------|---------|-------------------------------------------------------------------------|---------------| |-----------|---------|-------------------------------------------------------------------------|---------------|
...@@ -14,20 +12,19 @@ Attributes ...@@ -14,20 +12,19 @@ Attributes
Special Notes ## Special Notes
-------------
Targets are pulled much faster based on their distance from the caster. Targets are pulled much faster based on their distance from the caster.
The defined velocity is a "base" velocity, and the skill scales the The defined velocity is a "base" velocity, and the skill scales the
velocity based on distance to attempt to pull the entity directly to the velocity based on distance to attempt to pull the entity directly to the
mob if it is possible based on the base velocity. mob if it is possible based on the base velocity.
Examples ## Examples
-------- Pulls the target and then all players within 10 blocks to the casting mob.
```yaml ```yaml
DeathGrip: DeathGrip:
Skills: Skills:
- pull{velocity=10} @target - pull{velocity=10} @target
- delay 60
- pull{v=6;to=true} @PIR{r=10} - pull{v=6;to=true} @PIR{r=10}
``` ```
\ No newline at end of file
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