... | @@ -5,13 +5,13 @@ Modifies the velocity of the calling [Projectile](/skills/mechanics/projectile) |
... | @@ -5,13 +5,13 @@ Modifies the velocity of the calling [Projectile](/skills/mechanics/projectile) |
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## Attributes
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## Attributes
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| Attribute | Aliases | Description | Default Value |
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| Attribute | Aliases | Description | Default |
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|-----------|---------|-------------------------------------------------------------------------|---------------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| mode | m | The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. | SET |
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| mode | m | The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. | SET |
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| velocityx | vx, x | Velocity on the x-axis. Can be negative. | 1 |
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| velocityx | vx, x | Velocity on the x-axis. Can be negative. | 1 |
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| velocityy | vy, y | Velocity on the y-axis. Can be negative. | 1 |
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| velocityy | vy, y | Velocity on the y-axis. Can be negative. | 1 |
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| velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
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| velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
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| relative | | If the change in velocity should be relative to the projectile's facing direction. In this instance, the `z` axis becomes `forward/backward`, `y` becomes `up/down` and `x` becomes `left/right`| true |
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| relative | | If the change in velocity should be relative to the projectile's facing direction. In this instance, the `z` axis becomes `forward/backward`, `y` becomes `up/down` and `x` becomes `left/right`| true |
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## Examples
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## Examples
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... | @@ -21,4 +21,8 @@ Projectile-onTick: |
... | @@ -21,4 +21,8 @@ Projectile-onTick: |
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- chance{chance=0.1} true
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- chance{chance=0.1} true
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Skills:
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Skills:
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- projectilevelocity{mode=ADD;vz=0.3}
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- projectilevelocity{mode=ADD;vz=0.3}
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``` |
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```
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## Aliases
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- [x] pvelocity |
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