Update projectile - display rotations in radians authored by Ghmmy's avatar Ghmmy
......@@ -220,10 +220,10 @@ Examples:
| bulletbrightness | bulletbrightnessblock | The bullet's brightness | -1 |
| bulletbrightnesssky | | The bullet's sky light brightness | bulletbrightness |
| bulletCullingDistance | bulletViewDistance, bulletViewRange | The range in which the bullet will be visible | 50 |
| pitch | | The pitch rotation | 0 |
| yaw | | The yaw rotation | 0 |
| roll | | The roll rotation | 0 |
| rotation | rot | The rotation of the bullet, in the x,y,z format | 0,0,0 |
| pitch | | The pitch rotation (in radians) | 0 |
| yaw | | The yaw rotation (in radians) | 0 |
| roll | | The roll rotation (in radians) | 0 |
| rotation | rot | The rotation of the bullet, in the x,y,z format (in radians) | 0,0,0 |
| pitchspeed| ps | The pitch rotation speed | 0 |
| yawspeed | ys | The yaw rotation speed | 0 |
| rollspeed | rs | The roll rotation speed | 0 |
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