... | @@ -28,7 +28,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
... | @@ -28,7 +28,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the projectile. | 1.25 |
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| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the projectile. | 1.25 |
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| Duration | maxDuration, md, d | The max duration (in ticks) the projectile will persist. | 400 |
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| Duration | maxDuration, md, d | The max duration (in ticks) the projectile will persist. | 400 |
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| MaxRange | mr | The maximum range (in blocks) the projectile will travel. | 40 |
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| MaxRange | mr | The maximum range (in blocks) the projectile will travel. | 40 |
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| Velocity | v | The velocity of the projectile | 5 |
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| Velocity | v | The velocity of the projectile, expressed in blocks traveled per second| 5 |
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| DeathDelay| death, dd | Delays the removal of project bullets when the projectile is terminated | 2 |
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| DeathDelay| death, dd | Delays the removal of project bullets when the projectile is terminated | 2 |
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| StartYOffset | syo | Lets you offset where on the casting mob the projectile shoots from. | 1 |
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| StartYOffset | syo | Lets you offset where on the casting mob the projectile shoots from. | 1 |
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| StartFOffset | forwardoffset, sfo | How far in front of the mob the projectile starts | 1 |
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| StartFOffset | forwardoffset, sfo | How far in front of the mob the projectile starts | 1 |
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