... | @@ -48,7 +48,7 @@ Attributes |
... | @@ -48,7 +48,7 @@ Attributes |
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| HorizontalNoise | hn | The randomness of the projectile in horizontal direction | 0 |
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| HorizontalNoise | hn | The randomness of the projectile in horizontal direction | 0 |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction | 0 |
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| VerticalNoise | vn | The randomness of the projectile in the vertical direction | 0 |
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| Bounce | | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic | false |
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| Bounce | | Should the projectile bounce. Bounce radius depends on the projectile's hitbox. **Premium Only** Mechanic | false |
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| BounceVelocityMod | | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic | 0.9
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| BounceVelocity | | Every time the projectile bounces, its velocity will be multiplied by this value. **Premium Only** Mechanic | 0.9
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| hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it. **Premium Only** Mechanic | |
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| hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it. **Premium Only** Mechanic | |
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