| onStart | oS | Meta-Skill executed when the projectile starts at the projectile's origin location. | None |
| onTick | oT | Meta-Skill executed every [interval] ticks at the projectile's origin location. | None |
| onHit | oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | None |
| onEnd | oE | Meta-Skill executed when the projectile ends. | None |
| onBounce | | Meta-Skill executed when the projectile bounces. **Premium Only** Mechanic. | None |
| onHitBlockSkill |onhitblock, ohb |Meta-Skill executed when the projectile hits a block. | None |
| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |
It is of importance to note that other mechanics (such as [Missile](/skills/mechanics/missile)) are an "extension" of this mechanic, and can as such use a great deal of this mechanic's attributes. The attributes that those mechanics can use are listen in [Inheritable Attributes](/skills/mechanics/projectile#inheritable-attributes)
| OnStartSkill | onStart, oS | Meta-Skill executed when the projectile starts at the projectile's origin location. | |
| onTickSkill | onTick, oT | Meta-Skill executed every [interval] ticks at the projectile's origin location | |
| onHitSkill | onHit, oH | Meta-Skill executed when the projectile hits entities that allow be hit. Targets hit are inherited by the meta-skill. | |
| onEndSkill | onEnd, oE | Meta-Skill executed when the projectile ends. | |
| onBounceSkill| onBounce |Meta-Skill executed when the projectile bounces. **Premium Only**.| |
| onHitBlockSkill |onHitBlock, ohb | Meta-Skill executed when the projectile hits a block. | |
| Interval | i | How often (in ticks) the projectile updates its position | 4 |
| HorizontalRadius | hRadius, hR | The horizontal radius entities will be hit in around the projectile. | 1.25 |
| VerticalRadius | vRadius, vR | The vertical radius entities will be hit in around the projectile. | Horizontal Radius |
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@@ -53,6 +51,10 @@ Attributes
| hitConditions | | A list of conditions that a target must meet in order for the projectile to be able to hit it. **Premium Only** Mechanic | |
| bulletEnchanted | enchanted | Makes the projectile enchanted. Works for armorstand/item display/item bullets | false |
### Projectile-Specific Attributes
| Type | | The "type" of projectile. Default projectiles are launched from the mob's location towards the target. METEOR type projectiles fall from the sky above the target. | NORMAL |