... | @@ -94,13 +94,14 @@ These work with the projectile, missile, and orbital mechanics. |
... | @@ -94,13 +94,14 @@ These work with the projectile, missile, and orbital mechanics. |
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Bullet types available are:
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Bullet types available are:
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- **ARROW** - *projectile{bulletType=ARROW;arrowType=(NORMAL/SPECTRAL/TRIDENT);...}*
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- **ARROW** - *projectile{bulletType=ARROW;arrowType=(NORMAL/SPECTRAL/TRIDENT);...}*
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- **BLOCK** - *projectile{bulletType=BLOCK;material=STONE;...}*
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- **BLOCK** - *projectile{bulletType=BLOCK;material=STONE;...}*
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- **ITEM** - *projectile{bulletType=ITEM;material=STONE;...}*
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- **ITEM** - *projectile{bulletType=ITEM;material=STONE;...}*
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- **MYTHICITEM** - *projectile{bulletType=MYTHICITEM;material=MyMythicItem;...}*
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- **MYTHICITEM** - *projectile{bulletType=MYTHICITEM;material=MyMythicItem;...}*
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- **MOB** - *projectile{bulletType=MOB;mob=SkeletonKing;...}*
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- **MOB** - *projectile{bulletType=MOB;mob=SkeletonKing;...}*
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- **TRACKING** - *projectile{bulletType=TRACKING;bulletmaterial=MyMythicItem;model=CustomModelData;...}*
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- **TRACKING** - *projectile{bulletType=TRACKING;bulletmaterial=MyMythicItem;model=CustomModelData;...}*
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- **TEXT** - *projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=25;...}*
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- **TEXT** - *projectile{bulletType=TEXT;bulletText="...";bulletBillboard=CENTER;bulletscale=1.0,1.0,1.0;backgroundColor=25;...}*
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- `backgroundColor` - when set to `25`, no background is rendered. If the vanilla core shaders are tweaked, it might behave differently
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Yes, that's right, you can even shoot projectiles made up of other
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Yes, that's right, you can even shoot projectiles made up of other
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Mythic mobs! Mobs shot with the projectile skill cannot be interacted
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Mythic mobs! Mobs shot with the projectile skill cannot be interacted
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