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projectile · Changes

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updated metadata authored May 03, 2025 by Lxlp's avatar Lxlp
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  • skills/mechanics/projectile.md skills/mechanics/projectile.md +4 -4
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skills/mechanics/projectile.md
View page @ 94806699
...@@ -36,7 +36,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech ...@@ -36,7 +36,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 | | SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset| | StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset| | EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted| | startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted<!--type:Targeter-->|
| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 | | HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 | | VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
| Accuracy | ac, a | Determines the accuracy of the projectile | 1 | | Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
...@@ -155,7 +155,7 @@ Examples: ...@@ -155,7 +155,7 @@ Examples:
### ARROW Bullet ### ARROW Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| arrowtype | bulletarrowtype | The type of the projectile to use. Can be `NORMAL`,`SPECTRAL`,`TRIDENT` | NORMAL | | arrowtype | bulletarrowtype | The type of the projectile to use. Can be `NORMAL`,`SPECTRAL`,`TRIDENT` | NORMAL<!--type:NORMAL,SPECTRAL,TRIDENT--> |
### BLOCK Bullet ### BLOCK Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
...@@ -183,7 +183,7 @@ Examples: ...@@ -183,7 +183,7 @@ Examples:
### MOB Bullet ### MOB Bullet
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| mob | mobType, mm | The mob of the bullet | SkeletalKnight | | mob | mobType, mm | The mob of the bullet | SkeletalKnight<!--type:Mob-->|
| bulletspin | bspin | The spin of the bullet | 0 | | bulletspin | bspin | The spin of the bullet | 0 |
| bulletmatchdirection | bmd | Should the bullet face where the projectile is facing | false | | bulletmatchdirection | bmd | Should the bullet face where the projectile is facing | false |
| bulletKillable | bk | Allow other entities to damage the projectile bullet | false | | bulletKillable | bk | Allow other entities to damage the projectile bullet | false |
...@@ -263,7 +263,7 @@ Examples: ...@@ -263,7 +263,7 @@ Examples:
| Attribute | Aliases | Description | Default | | Attribute | Aliases | Description | Default |
|-----------|-----------|----------------------------------------------------------------------|---------| |-----------|-----------|----------------------------------------------------------------------|---------|
| bulletText| text | The text of the bullet | * | | bulletText| text | The text of the bullet | * |
| bulletBillboard | billboard | The [billboard type] of the bullet | CENTER | | bulletBillboard | billboard | The [billboard type] of the bullet | CENTER<!--type:Billboard-->|
|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5| |bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
| bulletyoffset | byoffset, byo | The y offset of the bullet | 0 | | bulletyoffset | byoffset, byo | The y offset of the bullet | 0 |
| bulletforwardoffset | bulletfo, bulletoffset, bfo | The forward offset of the bullet | 1.8 | | bulletforwardoffset | bulletfo, bulletoffset, bfo | The forward offset of the bullet | 1.8 |
......
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