... | @@ -36,7 +36,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
... | @@ -36,7 +36,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
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| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
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| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
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| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
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| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
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| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
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| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
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| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted<!--type:Targeter-->|
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
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| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
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| VerticalOffset | vO | Vertical Offset will add a [slope](https://en.wikipedia.org/wiki/Grade_(slope)) to the projectile's starting direction. To give it a specific angle, you can use [this image](https://en.wikipedia.org/wiki/Grade_(slope)#/media/File:Slope_quadrant.svg) as reference: the value you need will be the number shown in red divided by 100 (so if you want 40°, you will need to input 83.9/100 = `0.839`)| 0 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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... | @@ -155,7 +155,7 @@ Examples: |
... | @@ -155,7 +155,7 @@ Examples: |
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### ARROW Bullet
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### ARROW Bullet
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| arrowtype | bulletarrowtype | The type of the projectile to use. Can be `NORMAL`,`SPECTRAL`,`TRIDENT` | NORMAL |
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| arrowtype | bulletarrowtype | The type of the projectile to use. Can be `NORMAL`,`SPECTRAL`,`TRIDENT` | NORMAL<!--type:NORMAL,SPECTRAL,TRIDENT--> |
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### BLOCK Bullet
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### BLOCK Bullet
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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... | @@ -183,7 +183,7 @@ Examples: |
... | @@ -183,7 +183,7 @@ Examples: |
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### MOB Bullet
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### MOB Bullet
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| mob | mobType, mm | The mob of the bullet | SkeletalKnight |
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| mob | mobType, mm | The mob of the bullet | SkeletalKnight<!--type:Mob-->|
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| bulletspin | bspin | The spin of the bullet | 0 |
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| bulletspin | bspin | The spin of the bullet | 0 |
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| bulletmatchdirection | bmd | Should the bullet face where the projectile is facing | false |
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| bulletmatchdirection | bmd | Should the bullet face where the projectile is facing | false |
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| bulletKillable | bk | Allow other entities to damage the projectile bullet | false |
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| bulletKillable | bk | Allow other entities to damage the projectile bullet | false |
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... | @@ -263,7 +263,7 @@ Examples: |
... | @@ -263,7 +263,7 @@ Examples: |
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| bulletText| text | The text of the bullet | * |
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| bulletText| text | The text of the bullet | * |
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| bulletBillboard | billboard | The [billboard type] of the bullet | CENTER |
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| bulletBillboard | billboard | The [billboard type] of the bullet | CENTER<!--type:Billboard-->|
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|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
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|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
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| bulletyoffset | byoffset, byo | The y offset of the bullet | 0 |
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| bulletyoffset | byoffset, byo | The y offset of the bullet | 0 |
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| bulletforwardoffset | bulletfo, bulletoffset, bfo | The forward offset of the bullet | 1.8 |
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| bulletforwardoffset | bulletfo, bulletoffset, bfo | The forward offset of the bullet | 1.8 |
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... | | ... | |