... | @@ -34,7 +34,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
... | @@ -34,7 +34,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech |
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| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
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| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
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| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
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| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
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| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
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| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
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| startingdirection | startingdir, startdir, sdir | Start direction of the projectile | |
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| startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
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| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
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| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 |
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| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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| Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
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