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projectile · Changes

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added additional information for the startingdirection attribute authored Jun 20, 2023 by Lxlp's avatar Lxlp
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skills/mechanics/projectile.md
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...@@ -34,7 +34,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech ...@@ -34,7 +34,7 @@ It is of importance to note that other mechanics (such as [Missile](/skills/mech
| SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 | | SideOffset | soffset, so | The value of this attribute gets inherited by StartSideOffset and EndSideOffset if no value is specified for them | 0 |
| StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset| | StartSideOffset | ssoffset, sso | How far to the side of the mob the projectile starts |sideoffset|
| EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset| | EndSideOffset | endoffset, esoffset, eso | How far to the side of the target location the projectile will end up |sideoffset|
| startingdirection | startingdir, startdir, sdir | Start direction of the projectile | | | startingdirection | startingdir, startdir, sdir | Start direction of the projectile. For now, it only works if inherited by a missile mechanic |@Targeted|
| HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 | | HorizontalOffset | hO | Horizontal Offset will rotate the projectile's horizontal starting velocity around a 360-degree axis | 0 |
| VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 | | VerticalOffset | vO | Vertical Offset will rotate the projectile's vertical starting velocity around a 360-degree axis | 0 |
| Accuracy | ac, a | Determines the accuracy of the projectile | 1 | | Accuracy | ac, a | Determines the accuracy of the projectile | 1 |
......
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