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projectile · Changes

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added bulletBrightnessBlock, bulletBrightnessSky and bulletBillboarding... authored Jul 27, 2023 by Lxlp's avatar Lxlp
added bulletBrightnessBlock, bulletBrightnessSky and bulletBillboarding attributes to DISPLAY bullet type
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+4 -1
  • skills/mechanics/projectile.md skills/mechanics/projectile.md +4 -1
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skills/mechanics/projectile.md
View page @ 471e00e6
...@@ -213,6 +213,10 @@ Examples: ...@@ -213,6 +213,10 @@ Examples:
|bulletModel| model | The CustomModelData of the material | 0 | |bulletModel| model | The CustomModelData of the material | 0 |
|bulletColor| | The color of the material, if applicable | | |bulletColor| | The color of the material, if applicable | |
| bulletEnchanted | enchanted | Should the material be enchanted | false | | bulletEnchanted | enchanted | Should the material be enchanted | false |
|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
| bulletBillboarding | bulletBillboard | The billboarding for the display bullet | FIXED |
| bulletbrightness | bulletbrightnessblock | The bullet's brightness | -1 |
| bulletbrightnesssky | | The bullet's sky light brightness | bulletbrightness |
| pitch | | The pitch rotation | 0 | | pitch | | The pitch rotation | 0 |
| yaw | | The yaw rotation | 0 | | yaw | | The yaw rotation | 0 |
| roll | | The roll rotation | 0 | | roll | | The roll rotation | 0 |
...@@ -227,7 +231,6 @@ Examples: ...@@ -227,7 +231,6 @@ Examples:
| tz | | The translation on the z axis | 0 | | tz | | The translation on the z axis | 0 |
| translation | pos, offset | The translations on the axes, in the x,y,z format | 0,0,0 | | translation | pos, offset | The translations on the axes, in the x,y,z format | 0,0,0 |
| hideFirstTick | hft | Hides the item for the first tick | false | | hideFirstTick | hft | Hides the item for the first tick | false |
|bulletscale| scale | The scale of the bullet |0.5,0.5,0.5|
| audience | | The [Audience][] of the bullet | world | | audience | | The [Audience][] of the bullet | world |
### TEXT Bullet ### TEXT Bullet
......
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